Major update

DDNet 20.0 released

DDNet · published · build 24958138

DDNet 20.0 has been released with the following changes:

  • 128 player support
  • Web version
  • Tabs to open multiple maps at the same time
  • Android: Add aim-relative joystick and relative direct input
  • More FPS: Stop rendering off-screen entities, players, hooks, ghosts and spectator chars
  • Dynamic antiping player prediction (cl_antiping_players 2/3)
  • Replace invisible assets with default sprites
  • More FPS: Cache scoreboard text containers
  • Reuse the text container buffer in CCachedText
  • Clip hook collision line on maps without telehooks
  • Improve hook collision line render check
  • Fix old telehooks not being detected for the telehook check
  • Fix projectile clipping being applied to start position instead of actual position
  • Show skin names in scoreboard tooltips [0xpixty]
  • Improve player settings country filter, highlight matches and show reset button
  • Also bind W to +jump by default
  • Add "Show directory" button to automapper rule selection popup
  • Minor cleanup of settings menus
  • Fix potential thread-safety issue in community icon loading
  • Validate and initialize demo player data
  • Get server info by const reference instead of copying
  • Rewrite envelope editor as editor component with separate state per map
  • Keep map settings, layer/image/sound lists, history UI, font typer and HD/zoom preview state separate for each map
  • Properly clip envelope editor timebar and inactive region background
  • Fix points of unused channels being selected by envelope box selection
  • Properly slow mouse in envelope editor
  • Add quick action for "Goto position"
  • Fix quad flipping for multiple quads
  • Reimplement action to delete selected quads
  • Attach brushes to a separate internal map, fix invalid texture used for tile layer brush with quad image
  • Fix incorrect item size for info map item when loading map
  • Improve validation of map version item and other map data
  • Avoid marking datafile data as unloaded when it failed to be loaded
  • Fix dummy_map tool creating invalid map for sv_vanilla_antispoof feature
  • Ensure snapshot item offsets and sizes are aligned with int32_t
  • Reject oversized uncompressed packets in UnpackPacket
  • Validate tune zone of DDNetProjectile snapshot object and tick of sv_preinput messages
  • Add SSL support for MySQL database connections
  • Fix rescue blocking team from finishing when used before start line
  • Don't unfreeze player on skipped rescue
  • Allow /cancelswap while using super, clarify that /swap is not allowed
  • Purge acked snapshots from snapshot storage, search starting from the newest snapshot
  • Include shortened git revision hash in server version, change 0.6.4 game version prefix to 0.6
  • Assert non-reserved server gametype instead of checking pure tuning
  • Split settings menus into separate source files, move UI popup menus to ui_popups.cpp
  • Improve macOS packaging and MACOS_CODESIGN
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