Flying Seagull animation on Boggles Beach was a little glitchy, it has now been fixed to where it no longer clips and resets weirdly. (thank you fizzy fox)
Flying Pidgeon animation on Ratopolis was a little glitchy, it has now been fixed to where it no longer clips and resets weirdly. (thank you fizzy fox)
Fixed an issue where if you are playing offline the game would crash when trying to trigger achievements. This was an issue with moving to the newest version of godot steam.
The grading for the Temple of the Owls was too harsh and it is now easier to get an S on the level and it requires picking up far less coins.
Widened the rooftop ladders on Ratopolis to make falling off a little harder, as it was too easy to fall off.
Fixed an issue on Silly Sewers where you could just jump through one of the solid walls in a very specific spot and fall into the endless void.
Fixed an issue where you could skip the sand maze on boggles beach with some creative roll jumping. (screw you fizzy fox)
Fixed an issue on pumpkin party where you could stand in part of the waterway and get across without the spinny ride.
Took away some of the ground squares from Pumpkin Party around the spinny ride so you can no longer use roll jumping to get across without using the spinny ride.
Added a bunch of bushes to the spike trap room in Temple of Owls to prevent people from using the tiny bit of ground to skip the spike trap segments.
Fixed an issue where you would collide with the shells for the hermit crab that would prevent from moving for a split second.
The cannons on boggle beach now block the octoboss projectiles and its now easier to load the canon
The Orange button on Temple of the Owls appeared more flat than the other buttons because of the lighting. It has been scaled on its Y axis upwards to look more consistent with the design of the other buttons.
The animation on the well has been changed for the upcoming mine level.
The steam inputs have been fixed for all controllers and we are looking into updating for steams new input map system as the workshop inputs are being deprecated.
The Temple of Owls has had bushes added to block some of the windows by the orange gate so people cannot use the windows or the small strips of ground to skip the orange button to open the gate.
Removed the nonsteam inputs a button check, it was letting controller users jump 2 times instead of one time in a single jump.
Added 0.05 more friction to big jay when he moves, this brings his total friction to 1.5 which makes the platforming tighter and gets rid of the slippery feeling (if anyone notices bugs with this please tell me)
Removed one of the hay bales on pumpkin party to make the spinny ride easier to enter and so you cannot jump on it and skip the required battery to power it. (again screw you fizzy fox)
Further optimized Pumpkin Party collision boxes to cut down on lag.
Raised the bars on the spinny thing on Pumpkin Party so you need to get the battery and cannot just hop in.
Added steam Action Manifest files for better controller options. (if this fails for any reason it will be rolled back and replaced with the current steam workshop files for controller users).
Pause screen has had the controller controls temporarily removed from the pause screen (an update will be rolled out to fix this, the user will be shown the controller maps for whatever they have plugged in via steam inputs, but we had to update with action manifest first).