Big Jays Rattastic Adventure
Last seen
0Sampled 1 hour ago · not a live figure
—of peak
All-time peak
012 Sep 2026
Last seen
0Sampled 1 hour ago · not a live figure
All-time peak
012 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Major update | The Interactions Update First off, sorry this update was such a long wait, I had a lot going on that prevented me from getting it out in a timely manner, but I will be doing my best to do better in the future. The main addition to this update is being able to interact with background objects, trees, pretty much anything with a outline on it can be interacted with in some way. For controller users, we will be updating… | — | |
| Game update | Early Access Release 21 Hanging Pumpkin Lantern accents added to the pumpkin party level. Flying floating paper lanterns have been added to the pumpkin party level. Piles of leaves added under the trees in the pumpkin party level. Wall surrounds and rock reefs added to the pumpkin party level as accents. Sitting cardinal accents added to the pumpkin party level. More breakable pumpkins added to the pumpkin party level… | — | |
| Game update | Release 19 The Rattastic Update fixed an issue with the sinking barrels not functioning correctly on the beach level added code for handling saving, loading, and end of level grades for levels 10, 11, 12 (upcoming) added place holder assets for levels 10, 11, 12 on the level select screen ------------------------------------------------------------------------------------------------------------ CORE GAME CHANGES{ FPS is no l… | 20163829 | |
| Game update | bug fixes and preupdate prep fixed an issue with the sinking barrels not functioning correctly on the beach level added code for handling saving, loading, and end of level grades for levels 10, 11, 12 (upcoming) added place holder assets for levels 10, 11, 12 on the level select screen | 19607411 | |
| Game update | Early Access Release 18 Bug Fixes and Balance Removed and repositioned some of the bird poops on the city level to make it slightly easier Removed the random floating speed pad in the dinosaur valley level that was just hanging mid air in the distance Added two new check points to weird woods so falling into the water in certain parts of the level is less punishing Widened some of the floating debris chunks in the silly sewers level to mak… | 19563653 | |
| Game update | Pumpkin Party Level is LIVE Pumpkin Party is now out. There may be changes to this level in the future depending on feedback we get in early access or minor cosmetic changes to the level. Sinking barrels now sink slightly slower. The crab at the start of the beach level no longer clips through coins. Slightly adjusted the position of the barrels on the beach level to better make the route to the shell island easier Added… | 19367208 | |
| Game update | Loading fixes More fixes for loading issues with the dino level and also improved load times. | 19119507 | |
| Game update | Hot Fixes Fixes for loading issues for dino level | 19060282 | |
| Game update | New Level and more QOL changes cloud ratlas level select square has been moved with a future level select square. so now when you look at the level select you will notice a gap in the levels, encouraging peoples to find the unlockable level(s) adjusted to position of the grading badge and level select buttons on the level end screen to look better better lighting added to the game over screen trees added to the game over scr… | 19021035 | |
| Game update | Bug fixes keys now have a sound play for when they unlock something (portal keys, cheese keys, etc) the button puzzle on the temple level now has a sound play when correctly solved the colored beach balls for the ball puzzle on the beach now vanish once the puzzle has been solved fixed an issue where the ball puzzle on the beach would remain solved if the level was reset the lock on the treasure chest on… | 18820546 | |
| Game update | Small update and road map icing splats added to the dessert level added assets into memory to prepare for 2 levels to release Two new levels are planned and they are both around 60% done each. More QOL fixes are planned. Apologies for the lack of updates they past 2 weeks, one of the upcoming levels has a lot to it and is probably our largest map yet. | 18599258 | |
| Game update | hot fix for bouncy objects fixed an issue where hopping on a bouncy object like the beach chairs or the trampolines would not reset the fall timer causing the player to build up way too much downwards gravity | 18385819 | |
| Game update | hot fix for the breakable picnic baskets and asset file prep for future levels the picnic baskets were spawning the wrong health item from an upcoming level, his has been fixed | 18355419 | |
| Game update | More bug fixes and game engine updates fixed an issue where level 7 data would not load correctly from the save file (cloud level scores) fixed an issue where one of the level place holder squares would not appear under certain conditions added code for loading level 8 and level 9 save data for when they are added to the game the cloud level S rank now counts as an S rank that can be used to unlock level 6 adjusted cloud level rank… | 18287516 | |
| Game update | Small bug fixes added an alternate route around the hot air balloon segment on the first part of the cloud level fixed an issue where the achievement for beating the cloud level would not trigger | 18232561 | |
| Game update | New Level and Bug Fixes the cloud level is now unlockable there has been a giant cannon added to the woods for no reason in particular tons of asset files added for level 8 preparation removed the stairs that were sitting out of reach on the temple level reduced the size of the controller diagram on the pause screen the cheat jump key and first person mode have been disabled for non dev users fixed an issue with the s… | 18213762 | |
| Game update | Optimizations removed unused alpha assets: deathSpikes1, deathSpikes2, deathSpikes3, deathSpikes4, deathSpikes5 removed unused scenes: deathSpikes1, deathSpikes2, deathSpikes3, deathSpikes4, deathSpikes5, colorChangePlatform, floatingSandyPlat, Level3STAGING removed unused scripts: colorChangePlatform resolution scaling optimizations more level release prep for the cloud level, level 8 assets uploaded | 18066236 | |
| Game update | More QOL changes and bug fixes check points added to weird woods check point added to silly sewers smoke stacks added to some of the buildings on the city level as accents increased the amount of bounce on the flan in the dessert level so you do not have to hit it in the dead center in order to bounce between cake layers removed the stair case entrance to the huge dead tree on the temple level and replaced it with a moving p… | 17999342 | |
| Game update | Breakables, Cannons, and Beach Updates moved the ice cream boss checkpoint to prevent a endless death loop added a check point closer to the octopus boss on the beach level moved one of the seagulls on the beach to make one of the jumps a little bit easier added a alternate route to shell island on the beach level. this also serves as a way around the island with the 4 crabs, so now you have two paths you can use to get to the treas… | 17948882 | |
| Game update | Bug fixes and a new secret area the pillars on the beach level now correctly block the octopus boss projectiles and break after 5 hits the secret chest on the temple level now activates and spews coins when the rat is close enough to it torches and a giant stone owl head added to the secret chest area in the owl temple level progress made on the upcoming cloud level and assets added to prepare for cloud level release | 17911310 | |
| Game update | Boss Balances and Train Fixes octoboss normal health reduced to 12 from 15, if the player is in normal mode, health will start at 15 king slime health reduced to 15 from 12 in easy mode, in normal mode health is at boss start gator boss health reduced to 20 in easy and normal is reduced to 30 boss scoop (the ice cream boss) has had his easy mode health reduced to 35 and the normal mode health is still 40 the train to the pi… | 17876050 | |
| Community | Release Date Announcement We will be releasing Big Jay's Rattastic Adventure on March 21, 2025. We decided to delay the original February 12, 2025 release to March, not because we need more time before the early access release, but because we want to release into early access with more polish, achievements, and other features that will hopefully make the game feel even better to play upon release. We apologize to the fa… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.