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Big Jays Rattastic AdventureEventsBig Fat Rat Update
Major update

Big Fat Rat Update

Big Jays Rattastic Adventure · published 1 Sep 2026, 17:34 UTC · build 25063408

All eventsPlayers around this dateRead on Steam

Hermit crab expressions added for all his dialog lines.

Hermit crab dialog adjusted, additional lines have been added. His first 3 dialog lines were all crammed into the same line originally.

The running seagulls on the beach level no longer have you stop moving when you collide with them when attacking with big jays ball roll.

The seagull before shell island can now be killed.

The shells for the hermit crab npc that you can pick up now float and rotate to encourage players to pick them up and collect them.

Assets for the upcoming mine level have been added and pre-loaded.

More dialog lines added to serenity (the goth rat on the pumpkin festival level).

On easy mode when you die and respawn at a check point you now respawn with 3 health instead of 1.

The platforming sections on the dino valley level right before the tetradactyl boss have been made easier as they are a bit difficult for controller users.

Added a lilypad to the temple of the owls level to prevent getting stuck on a certain platforming segment.

Adjusted the invisible box that checks for if you are in the boss area on sugar and squeaks so you do not get attacked by the boss before properly entering the arena.

City level updated with a new area.

A way back to the pervious part of the city level has been added so you can now back track if you miss a cheese.

Possum Mom has been added as a npc to the city level, help her find her lost babies for an achievement.

Detail shaders added to the rocks in weird woods.

Detail shaders added to the rocks in Pumpkin Party on the hill before the hay maze.

The speed pads now add speed for one second and speed falls off one second after each pad is contacted, people were saying the boost lasts too long.

The timer to check if the player is stuck somewhere now takes around 5 seconds instead of 10 to 20 seconds and checks height more accurately. If a player is stuck they get moved to the last checkpoint.

Updated to the newest version of godot, this lets us use the newer lighting systems, physics systems and is more stable.

Big Jay no longer moves forward if you jump in place, you only get bonus forward jumping momentum while holding forward and pressing jump.

The music no longer randomly stops when a text box is opened for npc dialog.

The music no longer stops on the pause screen.

Pterodactyl boss on Dino Valley has had its health reduced from 12 to 10 in easy mode and 15 to 12 in hard mode. In play testing a lot of people had difficulty with this boss and said it needed too many hits.

The honey shader on Sugar n Squeaks has been adjusted to look more honey like with different flowing wave patterns.

Pumpkin Party has been optimized for better load times and had light sources adjusted. Also all the collision boxes for repeated objects like the larger pumpkins and the brick fences have had the number of polygons in the collision maps reduced greatly. The large cave and cliff side that the hedge maze sits on top of has been reduced in size. (the excess ground has been removed from it and the cave ceiling has been made higher).

Weird Woods has been optimized for better load times. (excess trimesh collision boxes converted to simple convex collision boxes and excess objects converted to scenes).

Temple of Owls has been optimized for better load times. (excess trimesh collision boxes converted to simple convex collision boxes and excess objects converted to scenes).

Sugar n Squeaks has been optimized for better load times. (excess trimesh collision boxes converted to simple convex collision boxes and excess objects converted to scenes).

Dino Valley has been optimized for better load times. (excess trimesh collision boxes converted to simple convex collision boxes and excess objects converted to scenes).

Hedge of Glory has been optimized for slightly better load times. (sun flowers have had their collision boxes converted from trimesh to convex)

The grey and white eggs on Dino Valley are now breakable.

The multicolor (big jays colors) eggs on Dino Valley are now breakable.

The physical coins that come out of breakable items now have the proper metal shaders. (the same ones the overworld coins have).

Fog added to Cloud Ratlas to give it a more in the sky cloudy feel.

Pressing space or the A button will now return you to the home screen from the game over screen, this way players no longer have to click the continue button.

Levels converted from tscn to scn (this means going from the more readable version controlled version of levels that can be opened in a text editor to look for errors to binary packed levels for faster loading):

Pumpkin Party

Weird Woods

Boogles Beach

Ratopolis

Silly Sewers

Temple of Owls

Sugar N Squeaks

Dino Valley

Hedge of Glory

Cloud Ratlas

More from Big Jays Rattastic Adventure

Other announcements

All events
Big Jays Rattastic AdvGame update5 Jun 2026Release 25 - New NPC, Achievements, and HUD Changesthe stamina wheel now appears next to big jay while in use instead of on top of the hud the stamina wheel now has the ball meter text removed the stamina wheel now correctly hides when empty new billboard art added to the city level added a new area to the beach level with a new npc hermit crab npc added to the beach level shell island has been expanded with additional shells that you can pick…Big Jays Rattastic AdvGame update17 Apr 2026Early Access Release 24 - Polish and stability updatesDialog engine has been added to the game. Tutorial signs removed and replaced with dialog text pops. The golden cheese now has a metallic shader so it is actually gold looking. The coins now have a metallic shader so they actually look like metal. The goth rat on the pumpkin carnival level now his dialog and a lemonade fetch quest. Lemonade quest achievement added. After talking to the goth rat…Major update30 Jan 2026The Interactions UpdateFirst off, sorry this update was such a long wait, I had a lot going on that prevented me from getting it out in a timely manner, but I will be doing my best to do better in the future. The main addition to this update is being able to interact with background objects, trees, pretty much anything with a outline on it can be interacted with in some way. For controller users, we will be updating…