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Kings of HellEventsKings of Hell Early Access v2.1
Game update

Kings of Hell Early Access v2.1

Kings of Hell · published 3 Sep 2026, 01:36 UTC

All eventsPlayers around this dateRead on Steam

Hello again everyone; just spent the time since from releasing refining some elements and squishing bugs!

I HAVE a pretty hefty list of things fixed (including some long standing issues!), so here is a list of them all the changes I made below!

  • Stolases Capricorn Storm no Longer has a chance of sending enemies out of Bounds.

  • Also fixed an issue where the Staleness of Drag Projectile attacks not resetting once your combo timer runs out.

  • Update the Stencil effect so Gaap lower half can be affected by lighting.

  • Improved Gaaps lower half during the Buer Train chase Sequence.

  • There was a double frame perfect glitch where you could play 2 cutscenes at once if you mashed the skip cutscene button on the perfect frame. This has been fixed!

  • Fixed Bleus and Beelzebubs Third Phase Projectile being affected by Difficulty. They now go the same speed irregardless of difficulty!

  • Gaap had a chance during his grab to have enemies freeze in place for 10 seconds. While I haven't fully fixed this, I have reduced it down to 1 second so certain enemies can't be cheesed!

  • Fixed the Issue of having some enemies staying on the ground when their guard was active after being resurrected during a room fight.

  • Also fixed an issue where after clearing a room, some enemies would stay on the ground and not get up.

  • Additionally, also made it so enemies no longer try and attack you briefly after getting up on room clear. (I AM SERIOUSLY Considering tying this to harder difficulties though!)

  • Make it so Ose/Gaap can't teleport hit Enemies while their Guard is Active

  • Also reduced the clipping issues when you do teleport to enemies who have not been attacked yet.

  • Made it so Ose and Gaap can't perform their dash teleport attack if its one of the very large bosses (Baal, Bune, Astaroth, Alraune)

  • Made it so when you ground pound directly ontop of an enemy with a Guard Bar Active, you will jump off their head. This is to prevent people getting stuck ontop of their head.

  • Gaaps B+C, B attack was suppose to Launch props. Now it Does!

  • Seth didn't have Damage flag on him when he was taking damage, meaning he couldn't get pulled in by certain attacks such as Ose's floor scoop attack. This has been fixed!

  • Viridis did not have the correct blood color material, so his heart changes color when Gaap grabs him. This has been fixed!

  • Fixed it so that if you are using Keyboard & Mouse during the Buer falling Sequence in Episode 01, it displays the correct control scheme text!

  • Made it so Typhon can only teleport and give chase to another player only when his idle animation is playing.

  • Fixed a glitch where if you joined in on Multiplayer, it would not show the characters or levels you unlocked. This has been resolved!

I FEEL Pretty accomplished getting a lot of these fixed so quickly. If theres any other bugs I have missed, make sure to bring 'em to my attention!

See you all again soon!

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