Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Kings of HellEventsKings of Hell Early Access v1.7 Update!
Game update

Kings of Hell Early Access v1.7 Update!

Kings of Hell · published 13 Jan 2026, 21:13 UTC

All eventsPlayers around this dateRead on Steam

Hey there everyone, it has been a bit!

This is a small but important update; There have been some issues in regards to playing multiplayer sessions with connecting. I will list the issues below, and how they have been fixed now!

  • I have fixed a glitch in multiplayer where, if multiple players spawns in the waiting room at the same time, they use the same character as them. Not only has that been fixed, but my original solution to the problem, which was to make players wait 5 to 15 seconds before joining is no longer needed, thus loading into the waiting room quicker overall!

  • Fixed another glitch where if the client of one session is the host of a next, it'd show their ping even if they were a Host. This is no longer the case now!

  • Also made it so that when people connect to another player, it says "Initialized, Please Wait..." Instead of shooting up thousands of pings. After awhile, when it is done initializing, it shows the true ping!... it is recommended to wait for it to finish initializing before starting a match!

This has been a prevailing multiplayer glitch for awhile now, and it required quite a bit of rework with the lobby joining system. I am finally happy to have them fixed!

I will see you all again soon, goodbye for now!

More from Kings of Hell

Other announcements

All events
Kings of HellGame update3 Sep 2026Kings of Hell Early Access v2.1Hello again everyone; just spent the time since from releasing refining some elements and squishing bugs! I HAVE a pretty hefty list of things fixed (including some long standing issues!), so here is a list of them all the changes I made below! · Stolases Capricorn Storm no Longer has a chance of sending enemies out of Bounds. · Also fixed an issue where the Staleness of Drag Projectile attacks…Major update31 Aug 2026Kings of Hell Chapter 5 Update!Kings of Hell Chapter 5 Update is now Live! With this update, the game is now officially in Early Access v2.0. This comes with a lot of new features, as listed below! · 2 New Episodes to play through, featuring brand new enemy types, brand new environments to fight said enemies in, and most importantly, brand new bosses! · 2 New Unlockable Characters to Play as! · Plenty of new unlockables, suc…Kings of HellGame update27 Dec 2025Kings of Hell Early Access v1.6 Update!Hello again everyone, I hope you all had a great Christmas (I did!) Not a lot in this current update, but a few things I wanted to push out just before I start adding Chapter 5 to the games files. Here is a list of changes down below!: · There was a glitch where certain hitboxes that would disable after you connect the attack were lingering if you used those same attacks while entering a door.…