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Meatballsโ€บEventsโ€บ๐Ÿ Update 1.3.3 โ€” Table Talk: Emotes, Mastery & a Midnight Tailor
Game update

๐Ÿ Update 1.3.3 โ€” Table Talk: Emotes, Mastery & a Midnight Tailor

Meatballs ยท published 28 Aug 2026, 20:27 UTC

All eventsPlayers around this dateRead on Steam

๐Ÿ Update 1.3.3 โ€” Table Talk


A generous helping between the big ones: talk to your table, earn your knife-marks, and get fitted by a very serious tailor. Grazie for every report and suggestion โ€” most of this list started as one.

๐Ÿ’ฌ Say Something (Co-op)

  • ๐ŸŽญ Emote wheel โ€” hold T (or click the right stick) for a six-slice radial: CIAO! ยท AH AH! ยท GRAZIE โ™ฅ ยท GG! ยท MAMMA MIAโ€ฆ ยท GRR! Aim with mouse or stick, release to send. Your meatball pulls the face to match, and everyone at the table sees it.
  • ๐Ÿ“ Pings โ€” tap V (middle-mouse / L3) to drop a gold LOOT HERE marker where you're aiming, or hold it to scream HELP over your own head. Off-screen pings get an arrow on the edge of your screen.

๐Ÿ”ช Weapon Mastery

  • ๐Ÿ… Every kill now counts toward the weapon that made it. Ranks Iโ€“V at 100 / 300 / 750 / 1500 / 3000 kills.
  • โœจ Hit Rank III and your held weapon goes bronze โ€” then silver, then gold. Yes, everyone can see it.
  • ๐Ÿงฌ Evolving a weapon never resets the grind: evolved forms feed their base weapon's mastery.
  • ๐Ÿ“– Mastery shows on the Bestiary weapon cards, and a Rank III+ starter comes out of the box at Level 2 in Custom Runs.

๐Ÿ“Š Where Did The Damage Come From?

  • ๐Ÿงพ The game-over scroll now shows a top-5 damage breakdown โ€” every weapon, grenade, aura, relic, utensil, power-up and even your dash, with damage, percentage and kills. Your "surely the flamethrower is carrying" theory is now testable.
  • ๐Ÿ‘จโ€๐Ÿณ New CHEF PROFILE in Records: lifetime playtime, runs, win rate, kills, deaths, best score, blocks & parries โ€” plus The Regulars (favourite meatball, signature weapon with its mastery numeral, and your personal nemesis) and your full collection count. EXPORT CARD saves it as an image, ready to post.

๐ŸŽฉ L'Atelier di Maestro Filo

  • ๐ŸŒ™ A second shop on the street โ€” a midnight tailor's atelier behind Nonna's. Nothing is sold here; Maestro Filo simply fits what you've earned.
  • ๐Ÿงต Four racks โ€” TITLES ยท SKINS ยท HATS ยท CURSORS โ€” each piece listing exactly how to unlock it, with a standing mirror that previews your skin, hat and title together. (This replaces the WARDROBE menu from 1.3.2 โ€” same wardrobe, much better room.)
  • ๐ŸŽจ COLOURWAYS โ€” clear the campaign on Well Done as a meatball and unlock an alternate palette for it. Works for the ones you cooked yourself in The Kitchen too. Your teammates see it.
  • ๐Ÿชœ New ascension ladder rewards: skin Ember Crust (A2), the title "the Twice-Cooked" (A4), the Cleaver cursor (A6) and skin Obsidian Sear (A8).
  • ๐Ÿ† The achievements screen now shows the real illustrated icon art for all 57 โ€” locked ones sit in greyscale, waiting.

๐Ÿ’ฅ Feel

  • ๐ŸงŠ Hit-stop โ€” the world catches for a few milliseconds on crits, boss weak-point hits and parries. Crits have weight now.
  • โžก๏ธ Threat arrows โ€” off-screen bosses, mini-bosses and elites get an edge marker, and so do the last stragglers once six or fewer remain. No more sweeping the arena for enemy number two.
  • ๐ŸŒˆ Damage numbers are colour-coded by type โ€” ranged, melee, explosive, beam, shock, weak-point, true damage. Crits keep their gold.
  • โšก Parry spark โ€” a proper directional flash thrown back down the line of the hit.
  • ๐Ÿ˜ค Your meatball has a face now: a grimace when hurt, a determined jaw while guarding, a victory bounce and a grin on wave clear โ€” and three different ways to look ridiculous when you die.
  • ๐Ÿ’จ Dashing leaves a fading trail in your own colour.
  • ๐Ÿ”Š Full weapon-sound audit โ€” every weapon in the game checked. Beams hum, chain weapons zap, turrets deploy and pew, thrown grenades actually make a sound leaving your hand, and heavy melee lands like it weighs something. Fixed three weapons that were playing their sound twice.

โ™ฟ Comfort & Accessibility

  • ๐Ÿข Game speed slider (75โ€“100%) โ€” the whole game, gently slowed. Bullet time and hit-stop now compose with it instead of fighting it. (Forced to 100% in multiplayer.)
  • ๐Ÿ” UI scale (0.8โ€“1.5ร—) โ€” and the camera zooms out by exactly the same amount, so a bigger interface never costs you a smaller view of the arena.
  • ๐Ÿ”  Minimum font size toggle for handhelds and TVs, applied to every label in the game, not just the ones we remembered.
  • ๐Ÿ–ฅ๏ธ Ultrawide fix โ€” past 21:9 the HUD pulls into a 16:9 band, so your health and your minimap stop living in different postcodes.

๐ŸŒ Fully Translated

  • ๐Ÿ—ฃ๏ธ Every last line โ€” 2,452 entries across 8 languages (English, Afrikaans, Deutsch, Espaรฑol, ๆ—ฅๆœฌ่ชž, Portuguรชs BR, ะ ัƒััะบะธะน, ็ฎ€ไฝ“ไธญๆ–‡). The lines that were still hiding in English (Test Kitchen, Trials, Order Up!, both shops, the atelier) are done.
  • ๐Ÿ‡ฏ๐Ÿ‡ต ๐Ÿ‡จ๐Ÿ‡ณ Japanese and Chinese now render properly โ€” the CJK fonts are bundled.
  • ๐Ÿ“ Long translations no longer overflow: buttons wrap, settings rows wrap, and card names shrink to fit instead of getting cut off mid-word.

๐Ÿ† Steam

  • ๐Ÿ‘ฅ FRIENDS tab on the leaderboards โ€” flip between WORLDWIDE and just the people you actually know.
  • ๐ŸŽฌ Timeline markers for tickets served, trials passed, and your best parries and reflects.

๐Ÿ”ง Fixes & Housekeeping

  • ๐Ÿ•ณ๏ธ Fixed five achievements and cosmetics that literally could not be earned โ€” some had been unwinnable since they were added. If you already met the conditions, they'll pop on your next launch.
  • ๐Ÿ’พ New save-integrity tests over every persisted field. We found (and fixed) a save-loading bug that could silently drop your unlocks โ€” nobody's profile has to be brave about it any more.
  • ๐Ÿฉบ Crash report tool โ€” if a session ends badly, the menu offers a one-click pasteable report (build, hardware, settings, log tail). Also available any time from Settings โ†’ DATA, because most bug reports aren't crashes. Nothing is ever uploaded; it just goes to your clipboard.

Still on the stove: the story intro & endings are resting off-menu while we rework them properly, and the balance pass rolls on toward 1.0. ๐Ÿฒ

Found something? Community hub or Discord โ€” that's where this whole update came from.

Buon appetito! โค๏ธ

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