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DELVERS: Dragon's HoardEventsDELVERS 2.8.0 — Gold Belongs to Legends
Game update

DELVERS 2.8.0 — Gold Belongs to Legends

DELVERS: Dragon's Hoard · published 22 Aug 2026, 23:04 UTC

All eventsPlayers around this dateRead on Steam

The list keeps coming and the camp keeps listening — this whole patch is round two of SacredTie's feedback, hours after round one shipped. Come add your voice: https://discord.gg/4vtUcQYTD

Gold belongs to legends

  • The rarity ladder is now grey → blue → purple → gold. Magic gear wears blue, rare wears purple, and legendary keeps gold — alone. No more squinting at two golden borders wondering which one matters.

Locks mean it

  • A locked slot refuses every equip — even yours. No more accidental clicks swapping out the piece you meant to keep. Unlock it first.
  • EQUIP UPGRADES counts honestly. The button now counts the slots it will actually fill, not every candidate in the stash. "(3)" means three seats change.

The battle reads true

  • THE MUSTER fades over live foes. When the enemy side marches under your card, it turns to glass — point at it and it solidifies again.
  • Tooltips stay live. Hover a delver mid-fight and the numbers keep moving with the battle instead of freezing at the moment you looked.
  • The muster's doors are signposted. A one-time hint points out that a delver's card opens their sheet, straight from the fight.

Reading gear got kinder

  • What you'd lose shows as red rows on the compare card — same layout as every other stat, just red — instead of a footnote.
  • Built-in stats wear an INNATE tag, so an item rolling the same stat twice reads as intended, not as a bug.
  • Long "for:" lines wrap instead of running off the card.

Small courtesies

  • Your focused delver's name now stands in big letters by the company carousel — no more guessing who's selected.
  • Retreating is a decision again. Abandoning a run by hand no longer chains straight into the next auto-delve, and the auto-delve countdown counts real seconds — game speed doesn't compress your thinking time.

The item economy rework is designed and next in line — legendaries are about to get a lot more interesting.

More from DELVERS: Dragon's Hoard

Other announcements

All events
DELVERS: Dragon's HoarGame update4 Sep 2026DELVERS 2.11.0 — One Damage LineThe day the forge fix went live, the player who caught it came back with three more and confirmed the forge works. This patch is those three, plus three older asks of his. Come tell us what's still wrong: Gear reads honestly · Flat damage was wildly overtuned. A rare with "+21 damage" out-hit a mythic eleven times over, because the number was written as if your delvers hit for 50 and they hit f…DELVERS: Dragon's HoarGame update2 Sep 2026DELVERS 2.10.0 — The Anvil AnswersA bug-fix patch. The forge shipped broken and a player caught it; this fixes that and the rest of what he found. Come tell us what's still wrong: · The forge works. Clicking inside the dialog no longer closes it and drops your fuel. The first piece you feed is THE ANCHOR and sets the mythic's base, power and slot. Fed pieces stay in the grid, greyed, and a dark FORGE button now says why. · Stat…DELVERS: Dragon's HoarGame update26 Aug 2026DELVERS 2.9.0 — The Mythic ForgeFive days ago a player told us the truth: coming home to thirty legendaries isn't a hoard, it's homework. This patch is the answer — the item economy rebuilt from the ground down, and at the end of it, a forge. Come argue about builds: Fewer, better · Half the clutter. Trash foes drop far less. Bosses and apexes drop exactly what they always did — loot now concentrates on the kills that meant s…