The list keeps coming and the camp keeps listening — this whole patch is round two of SacredTie's feedback, hours after round one shipped. Come add your voice: https://discord.gg/4vtUcQYTD
Gold belongs to legends
- The rarity ladder is now grey → blue → purple → gold. Magic gear wears blue, rare wears purple, and legendary keeps gold — alone. No more squinting at two golden borders wondering which one matters.
Locks mean it
- A locked slot refuses every equip — even yours. No more accidental clicks swapping out the piece you meant to keep. Unlock it first.
- EQUIP UPGRADES counts honestly. The button now counts the slots it will actually fill, not every candidate in the stash. "(3)" means three seats change.
The battle reads true
- THE MUSTER fades over live foes. When the enemy side marches under your card, it turns to glass — point at it and it solidifies again.
- Tooltips stay live. Hover a delver mid-fight and the numbers keep moving with the battle instead of freezing at the moment you looked.
- The muster's doors are signposted. A one-time hint points out that a delver's card opens their sheet, straight from the fight.
Reading gear got kinder
- What you'd lose shows as red rows on the compare card — same layout as every other stat, just red — instead of a footnote.
- Built-in stats wear an INNATE tag, so an item rolling the same stat twice reads as intended, not as a bug.
- Long "for:" lines wrap instead of running off the card.
Small courtesies
- Your focused delver's name now stands in big letters by the company carousel — no more guessing who's selected.
- Retreating is a decision again. Abandoning a run by hand no longer chains straight into the next auto-delve, and the auto-delve countdown counts real seconds — game speed doesn't compress your thinking time.
The item economy rework is designed and next in line — legendaries are about to get a lot more interesting.