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DELVERS: Dragon's HoardEventsDELVERS 2.11.0 — One Damage Line
Game update

DELVERS 2.11.0 — One Damage Line

DELVERS: Dragon's Hoard · published 4 Sep 2026, 14:59 UTC

All eventsPlayers around this dateRead on Steam

The day the forge fix went live, the player who caught it came back with three more and confirmed the forge works. This patch is those three, plus three older asks of his. Come tell us what's still wrong: https://discord.gg/4vtUcQYTD

Gear reads honestly

  • Flat damage was wildly overtuned. A rare with "+21 damage" out-hit a mythic eleven times over, because the number was written as if your delvers hit for 50 and they hit for 3 to 16. Flat damage now tops out at +5 and is the affix for low-base delvers. Jagged pieces you own re-read to their new value on load. Nothing is deleted.
  • One damage line per weapon. "+% damage" no longer rolls on gear. A weapon carries one flat damage number, so two weapons compare as bigger-number-wins and THE LEDGER shows what your multipliers make of it. A saved "+%" line becomes a flat one of the same roll quality.
  • The compare cards stopped hiding the ledger. Hovered piece to the right of your stats, worn piece to the left. The numbers that just moved are never under a card.

Resistance stops dying at 75%

  • Resist had a hard wall at 75%, easy to reach and then every resist stat was worthless. It now curves like armor: every point helps, each a little less than the last, and there is no wall. Low resist at deep tiers no longer reads zero either. The sheet shows your resist at the tier you've chosen.

Three small things

  • The stash rule, said out loud. When the stash fills mid-run, the least piece is sold and a legendary never is. The game now tells you the first time it happens, and the stash says so once it's nearly full.
  • Your delver's name at the fire, in big letters, with their sign, level, and whether they march.
  • A skill shows its own upgrades. Hover an active skill in the sky and its card says whether it's slotted and lists its upgrade ladder, lit and unlit.
More from DELVERS: Dragon's Hoard

Other announcements

All events
DELVERS: Dragon's HoarGame update2 Sep 2026DELVERS 2.10.0 — The Anvil AnswersA bug-fix patch. The forge shipped broken and a player caught it; this fixes that and the rest of what he found. Come tell us what's still wrong: · The forge works. Clicking inside the dialog no longer closes it and drops your fuel. The first piece you feed is THE ANCHOR and sets the mythic's base, power and slot. Fed pieces stay in the grid, greyed, and a dark FORGE button now says why. · Stat…DELVERS: Dragon's HoarGame update26 Aug 2026DELVERS 2.9.0 — The Mythic ForgeFive days ago a player told us the truth: coming home to thirty legendaries isn't a hoard, it's homework. This patch is the answer — the item economy rebuilt from the ground down, and at the end of it, a forge. Come argue about builds: Fewer, better · Half the clutter. Trash foes drop far less. Bosses and apexes drop exactly what they always did — loot now concentrates on the kills that meant s…DELVERS: Dragon's HoarGame update22 Aug 2026DELVERS 2.8.0 — Gold Belongs to LegendsThe list keeps coming and the camp keeps listening — this whole patch is round two of SacredTie's feedback, hours after round one shipped. Come add your voice: Gold belongs to legends · The rarity ladder is now grey → blue → purple → gold. Magic gear wears blue, rare wears purple, and legendary keeps gold — alone. No more squinting at two golden borders wondering which one matters. Locks mean i…