It's too easy to get carried away during gamedev a la "let's improve this on the way" or "got a new idea, will immediately implement it, will be quick". Stopping that and will focus on a more planned, disciplined way. That also helps to keep updates more frequent in all directions: new features, bugfixes, something to show. Hopes are, that this will speed things up significantly.
Unit equipment and customization is of course a thing. So this week, the focus was to build a framework, which will support equipment, skins, cosmetics and more. Started with examples, such as colorful armbands for grouping units and a new laser beam weapon.

