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Core Reset Playtest
Events
Update Notes for Aug 6th
Game update
Update Notes for Aug 6th
Core Reset Playtest
· published
6 Aug 2026, 20:39 UTC
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Rebuilt the Sector Map as an expanding radial frontier with fog of war, free travel, backtracking, and recurring boss landmarks.
Added randomized equipment stat rolls, visible roll ranges, roll-based pricing, and improved re-rolling.
Added real missile behavior, explosions, tracers, multi-proc weapons, field effects, and improved drone weapon support.
Improved enemy spawning so battles continuously refill, unreachable enemies are recycled, and spawns respect each player’s visible screen area.
Refreshed menus and tooltips with a consistent visual style, clearer slot names, and equipped-item stat comparisons.
Added customizable aiming crosshairs with size and color options, including improved controller support.
Added double-click actions for merchants and Sector Map deployment/travel.
Fixed critical hits, zero-damage death fields, missile end-of-range explosions, pause/resume cursor behavior, and several multiplayer issues.
Added firing audio for the Basic 35mm Auto Cannon.
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Core Reset Playtest
Game update
11 Sep 2026
Update Notes for Sep 10th
Expanded battlefields: Explore connected roads, sprawling strongholds, walls, gates, and hidden destructible loot crates. · New mission types: Added Survival and Turret Killer sectors, with radar guidance for turret targets. Survival starts at two minutes and grows longer as you progress. · Boss rings: Face the Kiln Warden every fifth sector ring. Defeating the enforcer restores the ring’s norm…
Core Reset Playtest
Game update
17 Aug 2026
Achievements and Leaderboards
UI Changes and updates Mech build UI rebuild with rotating mech Steam Achievements and Leaderboards wired in
Core Reset Playtest
Game update
3 Aug 2026
UI Updates
New UI for the following subsystems, New Pilot Creation, Returning Player, Hub System, Inventory, Merchant, Inventory, Options, and more. Sound is now defaulted to 50% to avoid blowing out eardrums on start