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Core Reset PlaytestEventsUpdate Notes for Sep 10th
Game update

Update Notes for Sep 10th

Core Reset Playtest · published 11 Sep 2026, 02:32 UTC

All eventsPlayers around this dateRead on Steam
  • Expanded battlefields: Explore connected roads, sprawling strongholds, walls, gates, and hidden destructible loot crates.
  • New mission types: Added Survival and Turret Killer sectors, with radar guidance for turret targets. Survival starts at two minutes and grows longer as you progress.
  • Boss rings: Face the Kiln Warden every fifth sector ring. Defeating the enforcer restores the ring’s normal missions.
  • Improved extraction: Dropship sites now appear closer when called. Board within the two-minute window.
  • Controller support: Added controller movement, aiming, zoom, mobility, extraction, and clearer menu navigation.
  • Customizable controls: Remap keyboard, mouse, and gamepad actions with saved bindings and reset options.
  • Weapon fire groups: Assign weapons to four independently remappable groups from the Mech screen.
  • Mission briefings: Review objectives, threat, and expected loot level before deploying.
  • Easier equipment decisions: Newly acquired parts are highlighted, and merchant offers now compare against equipped gear.
  • Clearer combat HUD: Added adjustable HUD sizing, improved hull and shield indicators, and a mobility-ready cue. Floating damage numbers can be toggled in Gameplay Options.
  • Combat fixes: Corrected field-weapon damage and fire rates at lower framerates. Fixed drone attack timing, aiming, and false charge effects.
  • Kiln Warden improvements: Attacks now fire from the correct weapons, follow their mounts, and deal damage that matches their warning shapes.
  • Enemy improvements: Reworked reinforcements, fixed the Enemy Density setting, and improved navigation around structures. Flying enemies now climb over walls.
  • Audio and visuals: The battlefield grid pulses with the soundtrack. Improved weapon audio during heavy combat, fixed lingering Lightning Gun sounds, and corrected muted-music behavior.
  • Display and stability: Added a saved windowed-resolution selector, fixed HUD alignment after resizing, reduced wall-rendering overhead, and fixed startup and Easy Gunnery crashes.
  • Credits: Added a Credits screen in the Mech Bay.
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Core Reset PlaytestGame update17 Aug 2026Achievements and LeaderboardsUI Changes and updates Mech build UI rebuild with rotating mech Steam Achievements and Leaderboards wired inCore Reset PlaytestGame update6 Aug 2026Update Notes for Aug 6thRebuilt the Sector Map as an expanding radial frontier with fog of war, free travel, backtracking, and recurring boss landmarks. · Added randomized equipment stat rolls, visible roll ranges, roll-based pricing, and improved re-rolling. · Added real missile behavior, explosions, tracers, multi-proc weapons, field effects, and improved drone weapon support. · Improved enemy spawning so battles co…Core Reset PlaytestGame update3 Aug 2026UI UpdatesNew UI for the following subsystems, New Pilot Creation, Returning Player, Hub System, Inventory, Merchant, Inventory, Options, and more. Sound is now defaulted to 50% to avoid blowing out eardrums on start