
- All arts have been finalized for public consumption (delicious hatch flap)
- New music
- Layout completely changed
- New graphics
- New music
- Now only one page instead of having to go through 4
- Incomplete for now and will have to be adjusted later for the translators and special thanks
- New sound when touching checkpoint egg
- Multiple checkpoint can now be triggered*
*Before this update, checkpoint had a simple system: you touch it, it checks what level you're in and then removes itself when you spawn outside of it. This resulted in all checkpoints being removed, as they all shared the same instruction: to be removed as soon as the player spawn. Now, no matter the checkpoint, they all have their own number (think of it as an ID) and can be used individually without other checkpoints being removed. This new system is even tested and present in Level 1-2.
- Adjusted words in settings menu to be more readable
- Audio is now loaded dynamically*
- Graphics are now loaded dynamically*
*This means that when you launch the game, you won't stutter trying to catch up and load files that weren't loaded before as you play, and you also won't keep files that aren't needed (e.g. having title music loaded in memory while you're playing the game. The Title music will only load if you are in title, and unload when leaving said title). Everything is loaded/unloaded during transition for smoother gameplay: this results in a great performance boost across all systems. Expect longer transition time and less stutter.
- Added a failsafe if music cannot be loaded, so instead of crashing, it simply doesn't play anything
- Made it so it is possible to leave the world map by holding the attack button
Ruby Fight has been polished 💎🥊
- New intro before the fight
- Adding a "READY..." before the fight
- Added new hurt animation to get out from an infinite combo the ruby could do, making the fight more dynamic
- Added new die animation for flamingos
- Added sounds, so the fight isn't silent anymore
- You cannot go out of bounds (avoiding the Ruby entirely)
- Made it so you can crouch and look up again during the fight
- You can now dodge certain attacks by crouching
- Removed endlag after finishing a combo
- You can now spam air kick, without being restricted to only 1 kick in the air per jump
- Made it easier to perform combo by queuing inputs
- Improved player hit logic, now player have their hitstun properly applied when attacking or being hit
- With all buffs to player, Ruby has had his stats buffed by 100%
- Timer will not continue going down after you beat the Ruby, resulting in a restart of the fight even if you won
- The camera follows the player and the ruby, not just the player
- Made the 2nd flamingo mimick the attacks instead of standing still when playing solo
- Timer now does something when reaching 00: you lose!
- An additional checkpoint has been added after the mine rail track segment
- Planks have had their collision adjusted; you won't go through them when you weren't supposed to
- Added a new intro in preparation for the Demo build
- You have a bug report system in the title menu. Please use it wisely to help me improve the game!