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Hatch FlapEventsHatch Flap Update #1 - Road to Demo
In-game event

Hatch Flap Update #1 - Road to Demo

Hatch Flap · published 28 Jul 2026, 08:06 UTC · build 24426774

All eventsPlayers around this dateRead on Steam

Steam ☕️

- All arts have been finalized for public consumption (delicious hatch flap)

Revamped the museum 📑

- New music

- Layout completely changed

- New graphics

Revamped the credits 📃

- New music

- Now only one page instead of having to go through 4

- Incomplete for now and will have to be adjusted later for the translators and special thanks

Checkpoint 🥚

- New sound when touching checkpoint egg

- Multiple checkpoint can now be triggered*

*Before this update, checkpoint had a simple system: you touch it, it checks what level you're in and then removes itself when you spawn outside of it. This resulted in all checkpoints being removed, as they all shared the same instruction: to be removed as soon as the player spawn. Now, no matter the checkpoint, they all have their own number (think of it as an ID) and can be used individually without other checkpoints being removed. This new system is even tested and present in Level 1-2.

Quality of Life (QoL) ✨

- Adjusted words in settings menu to be more readable

- Audio is now loaded dynamically*

- Graphics are now loaded dynamically*

*This means that when you launch the game, you won't stutter trying to catch up and load files that weren't loaded before as you play, and you also won't keep files that aren't needed (e.g. having title music loaded in memory while you're playing the game. The Title music will only load if you are in title, and unload when leaving said title). Everything is loaded/unloaded during transition for smoother gameplay: this results in a great performance boost across all systems. Expect longer transition time and less stutter.

- Added a failsafe if music cannot be loaded, so instead of crashing, it simply doesn't play anything

- Made it so it is possible to leave the world map by holding the attack button

Level 1-1 ☁️

Ruby Fight has been polished 💎🥊

- New intro before the fight

- Adding a "READY..." before the fight

- Added new hurt animation to get out from an infinite combo the ruby could do, making the fight more dynamic

- Added new die animation for flamingos

- Added sounds, so the fight isn't silent anymore

- You cannot go out of bounds (avoiding the Ruby entirely)

- Made it so you can crouch and look up again during the fight

- You can now dodge certain attacks by crouching

- Removed endlag after finishing a combo

- You can now spam air kick, without being restricted to only 1 kick in the air per jump

- Made it easier to perform combo by queuing inputs

- Improved player hit logic, now player have their hitstun properly applied when attacking or being hit

- With all buffs to player, Ruby has had his stats buffed by 100%

- Timer will not continue going down after you beat the Ruby, resulting in a restart of the fight even if you won

- The camera follows the player and the ruby, not just the player

- Made the 2nd flamingo mimick the attacks instead of standing still when playing solo

- Timer now does something when reaching 00: you lose!

Level 1-2 🪨

- An additional checkpoint has been added after the mine rail track segment

Level 1-3 🌳

- Planks have had their collision adjusted; you won't go through them when you weren't supposed to

Level 1-4 🪧

- Added a new intro in preparation for the Demo build

Reminder 📩

- You have a bug report system in the title menu. Please use it wisely to help me improve the game!

What's next? 🎈

I'm hoping to get a demo build before the end of summer (summer in Canada ends around the end of September), so expect a few random updates if you have the game. This means the game will be public, and I won't have to share a Steam key with individuals anymore! Additionally, I want to get a trailer up and running as quickly as possible. Expect bugs in the sound (such as missing sound or a straight-up crash) and a bit of random stuttering since I have redone the way I load things and I'm still adjusting the game to it. My goal is to have 0 stutters while in a level.

More from Hatch Flap

Other announcements

All events
Hatch FlapGame update23 Aug 2026Hotfix Demo #2New stuff 💡 · New obstacle and last one added before the Demo Launch! Pai: they assist Paizo Miel-zoo during the boss fight (1-2) · Some obstacles have seen a resprite such a Lily the dinosaur (1-2) and Fishes in (1-3) · New idle animations · Triple jump animations Quality of Life (QoL) ✨ · You can now kick almost every obstacles and get a reaction out of them Bug fix 🛠️ · Everything can be p…Hatch FlapGame update12 Aug 2026Hotfix Demo #1New stuff 💡 · When disabling coop Mode, 2nd player has a goodbye animation Quality of Life (QoL) ✨ · New prompt in the menu so you can now skip the settings altogether Bug fix 🛠️ · No more soft lock when 2nd player decides to turn off coop mid game and being aloneIn-game event11 Aug 2026Hatch Flap Update #3 – Closing inNew stuff 💡 · Completed description for the Codex (English and French) · Added flag references in settings menu to show where a language was translated from (Such as french being from Canada, or Spanish being from Colombia, etc) · Reduced the amount of language to the one that were fully translated, new ones will be added soon! · Completed the pause menu · Completed translations for other part…