
This patch introduces preludes in the playtest build. Alongside choosing your starting fleet, you now also select a prelude (1 of 3). These provide significant bonuses to the early game, adding further fleet tailoring and variation to a run.
The Sato-Miller Executive branch has also rolled out a major overhaul of all its production-line hulls, changing their color from metallic to teal. The redesign aims to improve radar signatures and heat profiles at no change in cost to any Sato-Miller ship available for sale in authorized facilities.
Changed how Vanguard, Hunter and Raptor abilities unlock. They now unlock through an offensive item upgrade.
Vanguard ability changed: Artillery mode moves to another unit, and the Vanguard now has the Overcharge upgrade. Once per battle, deal 2 damage to a nearby enemy ship. On a kill, move to its tile and gain +1 weapon capacity.
Reworked shop distribution logic so more faction-specific shops appear.
Anti-matter missiles can now target tiles.
Further improvements to AI logic, which should make it even smarter.
New sprites for all Sato-Miller ships and several Court of Aleksenaten ships.
Many minor UI improvements and bug fixes.