Thanks for all the demo feedback. Here are the changes:
Gameplay & Balance
- Court swarm survival battles end as soon as every enemy is destroyed.
- Action pips and the capacity HUD stay "spent" through the enemy turn instead of relighting on End Turn.
- EMP fixes: correct timing on the target's next turn, no permanent capacity inflation, no zeroed weapon capacity.
- Ptah's Sacrifice Shield is now battle-only.
- Patched Kill Registry pays +2 tokens per kill (was +1).
- One Ascion early-mid encounter trimmed.
- Enemy AI now accounts for the damage floor, flank armor and terrain, and should think ~40% faster.
- Anhur AI predicts its barrage lanes, fires ahead of your movement, and no longer retreats to protect itself.
- Barrage no longer fires after a kill whose shot is still in the air.
Shop & Fleet
- The shop blocks Leave while your fleet is over capacity.
- Flawless-victory prelude bonus is shown on the victory screen.
- Preludes renamed to match the Protocol items they grant.
Tutorials & UI
- New ability intro popup the first time you select a ship with an active ability.
- Assets tutorial fires on the first map visit when a prelude granted ships or items, naming the grant.
- Archetype upgrades in the shop explain their ship-specific effect ("Applied on Vanguard: Unlocks Overcharge...").
- All ship ability descriptions rewritten for clarity.
- Damage previews use the damage-popup digit font, so "1" no longer reads as "7".
- Buff icon rows wrap after 6 icons; buff tooltips should no longer flicker.
Visuals & Settings
- Court and Ascion beams were sometimes sub-pixel thin and sometimes invisible. Should be fixed.
- Replicated Ptahs no longer turn dark on first click.
- Skip Intro toggle now persists across restarts.