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Beast Market Playtest›Events›Beast Market Playtest Patch Notes v0.20260814.7
Major update

Beast Market Playtest Patch Notes v0.20260814.7

Beast Market Playtest · published 26 days ago

All eventsPlayers around this dateRead on Steam

This update introduces Grand Hunt, a new endgame activity, and Orb-based gear augmentation. Build Lab recommendations and search have also been improved.

Grand Hunt

  • Added Grand Hunt to the Hunt menu. Craft a Hunt Chart from surplus monster materials and challenge three monsters in sequence.
  • Choose a route anchor, target Orb, and hazards to preview all three opponents, material costs, recommended AR, duration, and reward bonus before starting.
  • Craft multiple Hunt Charts in one operation with quantity controls for 1, +1, +10, or the maximum craftable amount.
  • Consuming one Hunt Chart starts a separate three-battle route alongside normal hunting. It snapshots the equipped build and uses the same combat and duration formulas as a normal hunt, so stronger gear confirms results sooner. Both activities continue while the app is closed.
  • Added “Auto-run all owned Charts.” It snapshots the gear equipped when enabled, consumes the oldest Charts first, and advances while the app is closed. It stops when no Charts remain; turning it off still lets the current route finish.
  • Each battle is saved as an independent checkpoint. Losing later, disconnecting, or restarting never removes Orbs already confirmed.
  • Added three hazards: Ferocity gives monsters +18% Attack, Fortification gives monsters +18% HP, and Attrition reduces maximum HP by 10% for each earlier battle from battle two onward.
  • Each hazard increases average Orb rewards by 18% and adds 3.5 percentage points to the Tuning Orb chance.
  • A live countdown now shows the time remaining until the next battle result.

Orb Gear Augmentation

  • Added six Orb types: Offense, Element, Guard, Technique, Expedition, and Tuning.
  • Added a distinct icon for every Orb type, used consistently across balances, Hunt Charts, battle rewards, and gear augmentation.
  • Crafted weapons and armor can gain random additional properties. Standard/T1 gear has one slot, Empowered/T2 has two, and Apex/T3+ has three.
  • Before spending an Orb, the game shows every possible property and its minimum and maximum values.
  • After rolling, choose whether to accept the candidate or keep the current properties. A disconnect restores the same pending candidate and never spends the Orb twice.
  • Keeping a result or rolling a low value builds Resonance. At 10 Resonance, the next roll is guaranteed in the top 25% value range.
  • Equipped augments affect normal hunts as well as Grand Hunts, including capture support, part breaking, and low-rank hunt time compression.
  • During Playtest, Orbs can be earned and used in-game only. Steam Inventory / Market trading will connect after approval.

Build Lab

  • Recommendations previously appeared only inside the long equipment lists. The best weapon and best item for every armor slot now appear together at the top of Build Lab.
  • Hover over a recommendation to preview its stats immediately, then select it directly as an equipment candidate.
  • Enlarged the equipment, skill, and element search field into a wide single-line input so typed text remains readable.
  • Build Lab rankings and stat previews now include properties from Orb-augmented gear.
  • Verified the search field, recommendation cards, values, and action buttons at 1280×720 in all five supported languages.
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