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The Offering Hour DemoEventsDemo v0.4.0: Speed Overhaul + 30 Combat Fixes
In-game event

Demo v0.4.0: Speed Overhaul + 30 Combat Fixes

The Offering Hour Demo · published 29 Jul 2026, 19:37 UTC

All eventsPlayers around this dateRead on Steam

Until now, every monster you summoned moved at roughly the same speed, and none of them could ever catch a hero.

This update rebuilds the entire speed system. Whether you can run a hero down is now a deckbuilding decision.

⚡ Speed System Overhaul

▸ All 84 monsters re-tiered into nine speed tiers, from super-heavy tanks to suicide bombers

▸ Want to finish off a fleeing hero? Leave room in your deck for fast monsters

▸ The spread between the slowest and fastest hero widened from 1.19x to 1.42x

▸ Dire Wolf, Inferno Wolf and Orc Wolf Rider got their speed back

▸ Bestiary SPD is now real SPD — the hidden internal multiplier is gone

⚔ Combat Feel

▸ Everything has inertia: heavy units accelerate slowly and can't stop on a dime, assassins turn instantly

▸ Cavalry charge rebuilt: wind-up tell → high-speed lance through the hero → one passing strike and knockback

▸ Footstep rate follows actual speed, and stops when the unit stops

▸ Crowd jitter greatly reduced

▸ Hero dodge rolls are about 3x longer

▸ Hero ultimates no longer get interrupted by their own basic attacks

▸ Heroes no longer run in place during the level intro

🎯 Balance

▸ Six hero ultimates differentiated — no longer the same move reskinned

▸ Buff-type monsters no longer stack infinitely (the stacking was a bug)

▸ The "spam collectors" degenerate strategy is closed

▸ "SPD Boost" enhancement changed from a flat +1 speed to +2%

🐛 Bug Fixes

▸ Hero ability cooldowns now actually apply — no more infinite ultimate spam (affects all 10 heroes)

▸ Guard and Fortress stances actually reduce damage

▸ Leaf Ranger's poison arrow deals damage over time; entangle arrow actually slows

▸ Wyrmlings no longer incinerate nearby allies

▸ Charging cavalry no longer deals damage 60 times per second

▸ Orc Shaman no longer punches heroes across the map

▸ Heroes below half health now dodge roll

▸ Hero cooldowns keep ticking during stuns

▸ 18 ranged monsters were misclassified as melee and had the wrong speed

🌐 Other

▸ First launch now follows your system language

The demo covers the first two stages, three Avatars and Tier 1-3 monsters. Feedback is welcome in the discussions.

The full version is in development. Wishlist it to hear when it launches.

More from The Offering Hour Demo

Other announcements

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Major update14 Aug 2026Demo v0.5.0 — Three-Way Arena Brawls: Reinforcement Waves & a Third FactionSacrificers, the arena is no longer a 1v1. - Heroes don't fight alone anymore: human, dwarf, elf and Silverguard reinforcements pour in through portals, wave after wave - A second hero steps through the main gate to join the hunt when the fight turns against them - Slay a hero and the Silverguard retaliates, led by a Silverguard Captain; push the last hero to the brink and their entire army mar…The Offering Hour DemoGame update7 Aug 2026Demo v0.4.4: New Avatar Picker & Better OpeningsThe demo has been updated to v0.4.4 Avatars ▸ Avatar picker: redesigned as a rolling drum — qualified avatars scroll in, with their names revealed in burning letters. ▸ Ready notification: when an avatar becomes available, a prompt appears mid-screen — click it to jump straight to the avatar page. Better openings ▸ Starting hand: now a fixed trio — a tank, a runner and a ranged monster. No more…In-game event5 Aug 2026Demo v0.4.3: Mutant Monsters, Burning DragonkinThe demo has been updated to v0.4.3. Mutant monsters ▸ Mutants: T1-T3 monsters now have a chance to spawn as mutant variants — Giant (bigger, tougher) or Frenzied (faster, hits harder, burns red), each with unique art. Combat readability ▸ T3 monsters: every 4th attack is a heavy strike. ▸ Dragonkin: the fire trail is gone — with 4 or more Dragonkin on the field, their bodies ignite and burn ne…