The Offering Hour Demo · published
- Heroes don't fight alone anymore: human, dwarf, elf and Silverguard reinforcements pour in through portals, wave after wave
- A second hero steps through the main gate to join the hunt when the fight turns against them
- Slay a hero and the Silverguard retaliates, led by a Silverguard Captain; push the last hero to the brink
and their entire army marches in
- A third faction crashes the party: bandit gangs and viking raiders barge into the arena at random, hostile to everyone, fighting to the last — sometimes with a giant in tow
- 47 new enemy units
- New portal entrances: reinforcements now walk out of the gates
- Enemy grunts drop crystals when slain
- Tons of new sounds: per-faction hit and death cries, war horns,
battlecries and warnings
- Fixes: missing victory jingle, lingering audio on pause and loading screens, avatar transformation issues
The more enemies in the arena, the more time there is to harvest.
Feedback is always welcome in the community hub. If you enjoy the demo, please wishlist The Offering Hour.