Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Dokimon Quest SoundtrackEventsMinor Bug Fixes + A Question: Should We Add a Short Tutorial ???
Game update

Minor Bug Fixes + A Question: Should We Add a Short Tutorial ???

Dokimon Quest Soundtrack · published 2 Jul 2026, 05:11 UTC · build 24014412

All eventsPlayers around this dateRead on Steam

Hi guys! We have gotten a plethora of new players with the Steam Summer Sale this year, and with this some bug reports. We just went in and fixed a few things with this patch and will likely push out a couple more over the span of this week.

Thankfully there hasn't been anything major, so we're just patching small things. If you find anything that feels weird or gets you stuck, please report it here or on our Discord and I will fix it or try to improve it if possible.

Now to the Question...

Should we add little tutorial cards throughout the game? Originally, because I wanted the game to play and feel like games from my childhood, these "tutorials" were mostly intentionally put in text, to influence exploration.

Meaning, game systems, secrets, tips, and tricks are found on signposts, by talking to NPCs, and just playing and exploring the game as you would.

However, because this type of system is outdated by modern day standards, a high number of players get lost, end up with unanswered questions, and have a poor experience. This is especially the case for people that haven't played a game like this before, or, didn't grow up with GB, GBC, GBA era games.

Thus I have been considered adding some kind of simple tutorial: For example, after you first battle, maybe a little 2-3 page tutorial window thing pops up explaining battles slightly more, teaching players about the shiny mechanic in this game, and tells you how to capture monsters before letting you walk again.

I for one absolutely hate tutorials, as they are almost always non-skippable, however I think we could get away with just a few instances of this in Dokimon, and keep them rather short so that the annoyances of viewing them is much less than not having them and never knowing...

Anyway, let me know what you guys think! I didn't plan on updating Dokimon anymore but, with such a high volume of new players as of recent, and the assumingly high volumes of new players that would come with any new games releases in this series, I feel like a tutorial and possibly a couple other small improvements could go a long way.

If you've been enjoying the game or happy with the maintannence on it I'd really appreciate it if you leave a review! I do my best to update the game in between working on the sequel and my other responsibilities to ensure for the best possible experience for all my players. You can review the game from the main Steam page if you want:p.s. the game's new DLC that just released last month is still on sale! It's currently 20% off, and adds a lot of new fun into the game including the wrapping up of some story bits. You can pick it up here:

That's all for today guys! Let me know what you think about the tutorial question, and also any bugs or issues you run into (if any). You can respond here or tell me on Discord, thank you so much!!!


Discord Link:
https://discord.com/invite/4YUaYNvVHD

More from Dokimon Quest Soundtrack

Other announcements

All events
In-game event8 Sep 2026Movepools Rework + Signature Moves and PolishHi all! I'm here with some more updates that incorporate recent feedback :) Let's get right into it! Movepools rework Dokimon's movepools have been completely rebuilt from the ground up, giving more moves to each monster, as well as a new class system and attacker type that will help differentiate Dokimon significantly more than before. Monsters are grouped into one of the three categories in e…Game update26 Aug 2026Tiny QOL Additions and some Tiny Bug FixesHi everyone! We got a plethora of new players in this last couple of days, and absolutely DESTROYED our previous peak player count of 167, with 1,700 players online at one time! With this influx of new players, some issues and new suggestions came up, which have been applied: · Removed the Yes / No question from obstacles if you have the required item · Updated the fairy "!" sprite to not cut o…Major update24 Aug 2026Offline Trading + Battling with Friends ー Sequel AnnouncementWhy hello there! Today, I bring to you all an EXTREMELY fun and interesting update: Trading, and so, so much more There's A LOT packed into this update ... let's get right into it! Dokimon Quest: II ― The sequel launches it's Steam Page First and foremost, Dokimon's sequel has just launched it's Steam page! Please go check out the teaser trailer that just dropped and give it a wishlist if you a…