Minutes to Meltdown · published
We've been quiet while we've been heads-down on a major update. A few screenshots of the new map are scattered throughout this post. Here's what's new.
Game name changed from "Meltdown" to "Minutes to Meltdown" to avoid confusion with a game called Meltdown that released in May.
The whole facility has been rebuilt around connected pipeline systems. Each major system: cooling, compressor, radiation scrubbing and electrical now have their own clusters and are made up of multiple rooms.
The electrical system has been expanded into a more meaningful pipeline that includes switchboards, transformers and inverters. This gives rise to highly impactful and urgent faults that create catastrophic moments of plant wide failures.
Cables and pipes now carry information about which systems they belong to and what they affect, which means when something breaks, the cascade has a more meaningful geographic and mechanical logic behind it.
Visually, the facility has been redesigned from the ground up to feel like a real plant. Clusters of rooms are organized around the central reactor, with traversal that rewards splitting up and communicating.
We're targeting Steam Next Fest in October. A demo is also in the works so we can start getting some broader feedback. As always, there is still a lot going on behind the scenes to create what we hope to be a chaotic co-op game.
Thanks for following along.