
Controller
🌱 Picking up, dropping, swapping and pausing did nothing on a controller. This is the real answer to "controller still isn't working". Movement, looking, jumping, crouching and the abilities were all wired up — but the five actions behind X, Left Trigger, LB/RB and Start were never actually connected to anything. So you could walk around the shop and jump, and that was it: you couldn't pick a single item up, couldn't put one down, couldn't flick through what you were carrying, and couldn't open the pause menu. Every one of those is now connected. Last patch fixed the menus; this one fixes the game.
🌱 The upgrade PC and the Catalogue are now usable on a controller. Both would open happily and then ignore you completely, because they were waiting on a mouse pointer. They now take controller focus like every other screen.
🌱 Catalogue on a pad: D-pad left/right turns the pages, B closes the book. Pressing left and right no longer sets off your abilities while you're reading.
🌱 The shelf prompt now tells controller players to use Left Trigger instead of telling everyone to right-click.
Audio
🌱 Turning SFX down didn't quieten footsteps. They were the one looping sound that started and stopped, and the volume change was only ever applied to sounds that were already playing — so if you were standing still when you moved the slider (which you always are, since the menu pauses the game), footsteps carried on at full volume forever after. Footsteps now follow the SFX slider properly, including all the way down to silent. Music and SFX are, and always were, separate sliders — this bug just made it look like they weren't.
Aiming at shelves
🌱 "I have to click twice or shuffle about to hit the right spot." Found it. When your crosshair was slightly off a segment and instead caught the shelf frame, a wall or the floor, the game latched onto that as your target — so your press did nothing at all, with no feedback to tell you why. It now ignores anything you can't actually interact with, so a near miss falls through cleanly instead of eating your input. The aim assist around the crosshair has also been widened considerably, so being slightly off no longer costs you the shelf.
Steam Deck and small screens
🌱 The Catalogue's category tab rail and the Sound Box window were running off the right-hand edge of the screen at 1280×800. Both now sit correctly on 16:10 displays. Nothing changes on a 1920×1080 monitor.