Beast Market · published · build 24567614

This update includes a large number of fixes and improvements based on issues discovered during the ongoing Playtest.
The update focuses on combat, AP, Results, offline progression, Cores, equipment, Farms, and overall game stability.
Fixed conflicts between AP refills and AP usage, which occurred frequently when using Great Swords.
Fixed cases where an AP action would not process correctly immediately after an AP refill.
AP now updates to the correct amount even when a previous AP action is still being completed.
AP shortages and connection failures now display separate messages.
Improved error tracking when AP actions are rejected or delayed.
Fixed an issue where Special Attack damage could be dealt without AP being consumed.
Fixed an issue where failed AP actions could restore the number of available attempts and allow repeated inputs.
Fixed an issue where other AP actions could not be used after placing a trap, even when AP remained.
AP Traps now consistently last for 4 seconds and increase normal attack damage by 25%.
Fixed AP Trap damage bonuses incorrectly applying to Special Attacks.
Enabling Capture mode now immediately affects the current battle.
The enemy HP requirement of 20% or lower is now correctly applied to the current hunt.
Lethal damage now displays the correct sequence: HP reaches 0 → Faint → Return to Camp.
Enemy follow-up attacks and automatic battle processing now pause while the player is waiting to return to camp.
Fixed Roars, Wind Pressure, and Tremors appearing to deal HP damage.
Fixed cases where Potions could not be used even though the player was missing HP.
Prevented Potions from being used multiple times from a single input.
A notification is now displayed when Potion use fails.
Roar Resistance now works correctly during combat.
Paralysis, Sleep, and Stun now correctly prevent actions.
Poison, Blast, and Sleep are now correctly reflected in enemy HP and status displays.
Enemies can no longer attack while knocked down.
Breaking a monster part now causes a 3-second knockdown.
Added a follow-up damage bonus after breaking a monster part.
Enemy movement now stops while the monster is trapped.
Result windows now remain visible until the player closes them.
Result windows that are already open now update automatically when the final values are confirmed.
Fixed Results becoming stuck with zero recorded hunts.
Unconfirmed Results are now checked again to retrieve the correct final values.
Hunts completed while rewards were being confirmed are no longer lost.
Offline reports now remain available until the player acknowledges them.
Hunt rewards, Cores, Gold, and Farm results earned while offline are now shown together.
When no offline progress occurred, the reason is now displayed.
Fixed Result windows and dialogs being cut off in Mini Mode.
Increased the size of the “Return to Hunt” button to make it easier to select.
Steam disconnections, game server disconnections, version mismatches, and other connection problems are now displayed separately.
Fixed cases where the game would close without explaining the connection problem.
Temporary connection losses now trigger a reconnection attempt instead of closing the game.
Improved reconnection after the PC resumes from sleep.
Fixed battles starting before all required game data had finished loading.
Fixed the wrong region or monster being displayed immediately after connecting.
Prevented older local selections from replacing the latest saved settings.
Fixed background progression stopping when the game was minimized.
Fixed low frame-rate settings slowing down the actual hunt duration instead of only reducing visual smoothness.
Confirmed Core quantities now update correctly while the game is running in the background.
Fixed previously logged-in sessions remaining active after the associated Steam account had been deleted.
Cores that are still waiting for reward confirmation are now displayed as Pending Confirmation.
Pending Cores cannot be opened.
Individual and Open All options are only displayed after Cores have been fully confirmed.
Fixed Cores disappearing or remaining stuck when opened immediately after battle.
The displayed number of Cores being opened now matches the actual quantity.
Part Break Cores obtained during battle can now be kept even if the hunt ends in defeat.
Added dedicated reward pools for each breakable monster part.
Part Break rewards now guarantee at least one reward slot when every normal reward roll fails.
Hunt and Capture Cores are now handled separately from Part Break Cores.
First-clear Blueprints can no longer be obtained from Part Break Cores.
Cores obtained before this update remain usable.
Increased the base Core storage limit from 50 to 100.
Increased the Large Storage Core limit from 120 to 240.
Cores with identical conditions now stack together in the Inventory.
Added an option to open all Cores from the Inventory.
Added direct access to the Inventory from the bottom navigation menu.
Research and Farm material consumption now always leaves at least one copy of the selected material.
Added a +1 button to Research.
Clicking a material row in Research now increases the selected quantity by one.
Farm equipment assignments now appear on screen immediately.
Added a preview showing the effects of Farm upgrades before confirming them.
Harvest equipment no longer requires Blueprints.
Fixed the “Proceed to Next Target” option not being selectable.
Changes to “Loop the Same Target” are now saved immediately.
Target Part selections now appear on screen immediately.
Fixed selections sometimes reverting to an older setting after saving.
Equipment skill descriptions can now also be viewed from the Build screen.
Reviewed all 36 T1 weapons to ensure their required materials match the intended monster difficulty.
Added 18 Squad weapons across 6 weapon types and 3 progression tiers.
Adjusted the activation point requirements for all 63 skills.
Reviewed all 30 armor series to ensure their set skills activate correctly at every progression tier.
Rebalanced the Harvest and Squad equipment set bonuses.
The equipment application indicator is now fixed to the bottom of the screen.
Removed the full-screen waiting overlay shown during equipment changes.
Equipment changes now appear on screen more quickly.
Reduced waiting time when changing equipment.
The Workshop now displays saved information immediately when opened.
Improved Workshop loading speed by reducing unnecessary data loading.
Fixed the Workshop refreshing multiple times from a single action.
Fixed Conqueror Blueprints incorrectly dropping at an extremely low rate from normal monsters that were not meant to drop them.
Replaced the outdated fixed 45-second battle interval description with the current battle timing rules.
Updated the Wiki descriptions for Capture requirements, AP, Potions, standard Cores, Part Break Cores, and Pending Cores to match the current game.
This update significantly improves the stability and overall usability of the game based on bug reports and gameplay data collected during the ongoing Playtest.
Special attention has been given to AP usage, Result confirmation, background hunting, recovery after disconnections, and Core acquisition and opening.
Thank you for continuing to report bugs and share your feedback with us.