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House Flipper Remastered CollectionEventsHotfix #8: Smarter Tiling & Hammering!
In-game event

Hotfix #8: Smarter Tiling & Hammering!

House Flipper Remastered Collection · published 26 Jun 2026, 19:33 UTC · build 23935924

All eventsPlayers around this dateRead on Steam

Hey Flippers!

First things first: hands up, we owe you an apology. While Hotfix #7 was intended to smooth things out, it accidentally introduced a critical bug that caused massive memory bottlenecks and startup crashes - especially for those of you with extensive custom item libraries. We saw your reports, got to work, and are in the process of overhauling the system.

But before we drop that massive update, here is what we’ve hammered out today:


📐 Smarter Multi-Wall Selection (No More Room Bleeding!)

One of the most satisfying perks in your upgrading toolkit is the ability to tile, panel, or demolish multiple walls at once. It saves time and makes large projects a breeze - when it works correctly. Recently, we noticed a frustrating issue where this tool was getting a bit too enthusiastic.

When tiling, paneling, or demolishing, the multi-wall selector would accidentally pull in surfaces completely hidden from your direct line of sight, meaning it would select walls in adjacent rooms behind you. If you were happily tiling a bathroom or knocking down a specific partition, the game would secretly apply those same tiles - or completely tear down a structural wall - in the bedroom or living room right on the other side!

This didn't just ruin your aesthetic vision and accidentally destroy your room layouts; it actively tanked your job progress. Because the tool modified or destroyed walls in an entirely different room, it would overwrite that room's specific requirements. Whether it was wiping out a finished wall or knocking down a boundary that was supposed to stay, it instantly decreased your completion percentage and made jobs impossible to finish without tedious rebuilding and back-tracking.

With Hotfix #8, we have completely rewritten the selection logic. The tool now strictly respects your line of sight and room boundaries, ensuring your hammer and finishes stay exactly where you intended them to be!


📝 Hotfix #8 - Patch Notes

⚙️ Performance & Stability

  • Crash Resolutions: Identified and fixed multiple unexpected crashes reported by players to improve overall client stability.

  • Weedhouse Environment Optimization: Introduced a performance optimization pass to the Weedhouse property to smooth out frame rates. To drastically reduce memory overhead and prevent hardware-related crashes on this map, intensive terrain detail rendering has been disabled for specific hardware profiles.

🛠️ Tools & Mechanics

  • Light Customization Popup: Fixed the light editing interface popup to ensure it now works flawlessly when using gamepads and controllers.

🏡 Jobs & Properties

  • "A Preschool Power-Up": Corrected the default rotation settings for desk lamps in this mission so they no longer face the wrong way upon spawning.

  • Wall Customization: Added painting and tiling functionality to several specific walls across various properties that previously lacked these options.

🖥️ UI & Media Fixes

  • Video Popups: Implemented minor behavior and rendering corrections for in-game tutorial and video popups to ensure seamless playback and responsive menu interactions.

  • Unique Item Names: Updated item keys and localized names for several objects that previously shared duplicate or identical names, making catalog navigation and searching much clearer.


🌅 Hotfix #8.5 - Day/Night & Color Calibration

Right alongside the structural fixes, we are also rolling out Hotfix #8.5, which focuses entirely on improving the game's atmosphere, lighting, and overall visual comfort based directly on your recent feedback.

For starters, we have dialed back the overall sun intensity so it’s much less overwhelming, and we applied general corrections. More importantly, we’ve added a brand-new Tint Intensity slider to the graphics options, helping you achieve much more natural, realistic colors on screen.

💡We have now updated the game’s default options to launch in Neutral mode to give you a cleaner, more realistic visual experience right out of the box. However, if you preferred the warmer look from before and want to switch back to how things were, you can easily change the profile back to Classic in your graphics settings!


A Note for MacBook Players

We know our macOS community is still waiting on a dedicated stability fix. You can expect that patch to drop in the coming days!


☀️ Steam Summer Sale is Live! Stack Your Discounts 💰

If you haven't picked up the Remastered Collection yet, the newly launched Steam Summer Sale is the perfect opportunity to save a massive amount on your upgrade. As a reminder, your price for the Remaster automatically drops lower at checkout based on how many major legacy expansions you already own in your library.

This is where you can double-dip on savings: the Steam Summer Sale has officially started right now, bringing huge discounts across almost the entire classic House Flipper family! Our ultimate all-in-one package for the original game-The Flipper Bundle (featuring the base game and its expansions)-has just received a massive extra discount, jumping from its usual 15% to 55% off. Buying these original DLCs at a deep discount right now to green your garden or renovate coastal mansions is the ultimate way to trigger that much bigger veteran loyalty discount for the Remaster at checkout!


⭒˚𖠋𖠋𖠋.⋆ Join Our Discord!

Join our official Discord server to discuss the game, share your designs, and connect with the community. The server supports players of both the original game and the Remastered Collection.

You can also find updates there regarding our other titles, including Farmbotic and Honeycomb: The World Beyond.

Happy flipping!

~ The Frozen Way Team

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