House Flipper Remastered Collection Ā· published Ā· build 24357416
The wait is officially over! Today, we are beyond excited to drop our biggest content update to date. Weāve been listening closely to your feedback and requests, and this patch is packed to the brim with highly anticipated community features, an unbelievable new property, brand-new mechanics, and a massive list of Quality of Life fixes!
To celebrate this milestone, we are also launching our first-ever 20% discount! Whether youāve been waiting to jump in or want to tell a friend, there has never been a better time to start flipping.
You asked for survival-themed content, and we delivered in a big way. Welcome to our newest house for sale: a massive, multi-story subterranean bunker built for those who want to prepare for absolutely anything!
While exploring the deepest corners of the new bunker, youāll come across something quite peculiar: an Elixir Tray holding mysterious potions. Once you locate and collect all 8 unique elixirs to fill the tray, it transforms into a magical Cauldron!
Once unlocked in the bunker, you can purchase the Cauldron directly from your tablet catalog and place it in any property to harness randomized potion powers whenever you like!
Unique Effects: Drinking from the cauldron grants either a Positive Effect (120 seconds duration) or a Negative Effect (15 seconds duration).
One Effect at a Time: You can only have one active potion effect at once.
Custom Look: Every single potion features its own unique visual design!
Every time you take a sip from the Cauldron, you are rolling the dice! You can only have one active effect at a time, and the duration depends on your luck:
Superhuman Strength: Dusky Purple Potion. Pick up items instantly! Your Grappling Hook grabs any object, and your hammer swings with devastating power.
Moon Jump: Amethyst Purple Potion. Jump significantly higher with vastly reduced gravity.
Infinite Jump: Iridescent Green Potion. Jump endlessly through the air without touching the ground.
Long Arms: Stormy Blue Potion. Your interaction and tool range is multiplied by 10.
Swift Movement: Icy Blue Potion. Double your walking and running speed.
Swift Hands: Sapphire Blue Potion. Your tools operate at double speed.
Confusion: Murky Pink Potion. You can't walk straight - your movement sways wildly left and right.
Icy Boots: Murky Magenta Potion. Move around like youāre slipping on smooth ice.
Curse of the Hare: Murky Purple Potion. You are forced to jump continuously until the effect wears off.
Breakneck Speed: Murky Turquoise Potion. Uncomfortably hyper-fast movement speed.
Heavy Legs: Murky Green Potion. Your movement speed is halved.
Heavy Hands: Murky Red Potion. Tool speed is cut in half.
Weāve moved accessibility options into a dedicated Accessibility tab and added several community-requested features to make your gameplay smoother and more comfortable:
Automatic Assembly of Items: You can now enable auto-assembly for a fee equal to 20% of the item's value. We know some of you were getting tired of assembling that shower for the 1,000th time!
Continuous Tool Operation: To help reduce hand strain, you can now toggle tool actions instead of holding down a button. Disabling the hold requirement turns the action into a toggle-click once to start operating continuously, and click again to stop. Weāve split this into two separate settings:
Hold to Clean: Applies to the mop, pressure washer, and window cleaner.
Hold to Mow Grass: Applies to the lawnmower and mechanic mower.
Don't Show Toilet Rat: A handy option for phobia relief! This allows you to hide the toilet rat that occasionally popped up to jumpscare you.
Many of you were getting tired of seeing the same old default loading view for your office, especially after spending dozens of hours fixing it up and making it look amazing!
To change that, weāve added a new button under the Before/After tab on your tablet: "Make It Office Loading Screen". You can now pick your favorite photo to be displayed whenever your office loads up!
Weāve added 2 brand-new hand models to choose from, giving you even more ways to personalize your look and make your flipping experience feel truly yours.
Lighting in the Remaster was easily one of the most discussed and heavily criticized aspects of the game. Itās a tough challenge for us because the Remaster utilizes physically-based lighting, making it impossible to replicate the exact lighting behavior from HF1. This was actually one of the main reasons we chose to release the Remaster as a standalone title rather than a patch for the original game.
That said, weāve put a lot of time into addressing your feedback and implemented a few key improvements: š ļø Adjusted Light Fixtures: Weāve re-configured lighting parameters and settings for a wide selection of lamps. Now, when you adjust the light intensity, the material's emission (the physical glow of the bulb or fixture) automatically scales alongside it. Many of you pointed out that TV screens were either too bright or too dark. You can now manually adjust their brightness to your liking! š Emissive Object Customization: Many items that feature emissive materials but aren't technically standard light sources (like neon signs) can now be tweaked using the modification tool. On top of that, neons have received a variety of new color options!
šØ New Options in Visual Settings
Weāve added even more customization options to the Visual Settings menu, allowing you to fine-tune the game's visuals to your liking:
Gamma: Adjusts the brightness of midtones and enhances detail visibility in dark areas and shadows.
Lift: Controls the darkest parts of the image, giving you precise control over deep shadows and black levels.
Updated Workshop Options Popup: The Workshop confirmation popup will now only appear when exiting the settings menu if you've actually modified any Workshop options. Confirming changes requires a game restart, while clicking back will revert to the previous settings.
Custom Content Optimization: Optimized the process of adding custom content into the game.
Duplicate Item Fix: Fixed an issue where custom content was displayed multiple times in the Categorized View.
Corrupted Mesh Protection: Custom content with corrupted meshes will no longer be loaded, preventing game crashes.
File Size Limit Customization: You can now set a maximum file size limit (1ā12 MB) for individual Workshop items. The game will skip loading any files that exceed this size, helping you reduce loading times and save RAM.
Loading Screen Indicator: Added a "Loading Mods..." status message on the loading screen to indicate when Steam Workshop items are being fetched. Please note: If you are subscribed to several thousand items, startup time may increase by a few minutes!
Here is the complete breakdown of visual tweaks, job bug fixes, lighting updates, and Workshop stability enhancements included in today's build:
Gamma & Lift Controls: Added Gamma and Lift options directly to the Visuals Settings menu.
Lightbulb Glow Calibration: Adjusted lightbulb visuals so they illuminate brighter during the day and less blindingly at night. Added a distinct bulb halo without burning out wall colors.
Material & Reflection Tweaks: Fixed missing glass shade emission on the Lucerna chandelier and wall lamp, corrected normal map orientation on Teav tiles, and updated tarnished roof/concrete weathering visuals on AloneHome.
Custom Light Emission: Added an Item Modifier option to adjust standard neon light intensity. Changing light intensity now dynamically updates material emission levels.
Emission Fixes: Fixed light emission intensity on TVs and replaceable lightbulbs.
Shadow Calibration: Decreased default shadow settings from 1.0 to 0.8 for smoother performance and cleaner contrast.
Light Fixtures Fix: Corrected lighting properties for Milia reflector and CeilingLamp01.
Family Residence: Removed an unintended wall-placement block in specific sections of the house.
"A Moment of Rest": Increased the total project job budget.
"13th floor": Stuck trash fixed
Material Fixes: Resolved missing material issues on the Molly object.
Object Duplication: Fixed game hard-locks caused by copying chandeliers with mountable lightbulbs. Unreplaced bulbs can no longer trigger duplication glitches.
Copying Lights: Fixed crashes previously triggered by copying customized light sources.
UI & Loading: Improved object highlight cutting/clipping across multiple items and fixed the loading screen visual issue on AloneHome.
Memory & FPS: Deployed further system-level memory optimizations and squashed unexpected FPS drops.
Workshop Settings Confirmation: Updated the Workshop options popup so it only prompts upon exiting settings if changes were made (requires restart to confirm, clicking back reverts changes).
UI Scaling: Fixed UI window scaling and gamepad navigation within GeneralSettingsView.
Custom Content Optimization: Streamlined loading routines for custom assets and fixed duplicate display bugs in CategorisedView.
Corrupted Mesh Protection: Custom content with damaged or corrupted meshes is now automatically skipped during loading to prevent crashes.
Modded File Resolution: Players can now adjust the resolution of loaded Custom Content files within a flexible 1ā12 MB range.
To mark the release of our largest update yet, we are offering a 20% discount on the game for a limited time! If youāve been waiting to get House Flipper Remastered Collection or introduce a friend to the world of house flipping, now is the perfect moment to grab it.
Join our official Discord server to discuss the game, share your designs, and connect with the community. The server supports players of both the original game and the Remastered Collection.
You can also find updates there regarding our other titles, including Farmbotic, Builder Simulator - American Houses and Honeycomb: The World Beyond:
Happy flipping!
~ The Frozen Way Team