Reduced width of oversized unit colliders to better fit the models and reduce chances of stuck enemies.
Removed run failed banner from the ending sequence of Endless Mode.
Increased Sandbox decorative object cap from 300 to 600. We will display this limit in the UI in an upcoming update
Disabled decorative spawn point and unit spawning from Region 1 Level 1’s background decor
Fixed saved language settings being reset during settings validation.
Fixed several cases where units would frequently get trapped or hang off the edge of a platform
Remove Platform card can now properly target non-essential platforms in Endless Mode
Add Platform now properly updates the next generated platform’s spawn preview
Cube/Sphere physics objects now render properly in sandbox mode
Reduced amount of enemies in Endless Mode waves 1-25 (starting at ~40% original total, scaling to current value by wave 25)
Lowered URP quality-tier settings that were unnecessarily higher than needed
Improved expensive calculations in rope collision and unit crowding
Updated level decor foliage to more closely match surface in early campaign levels
Reduced reflectivity of Bouncy Gel trap
Add Platform preview may not be rendering properly on Mac.
Thank you all for the bug reports!