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Patch notes · published by the developer

Patch 0.1.0.1

On Steam

Gameplay

  • Reduced width of oversized unit colliders to better fit the models and reduce chances of stuck enemies.

  • Removed run failed banner from the ending sequence of Endless Mode.

  • Increased Sandbox decorative object cap from 300 to 600. We will display this limit in the UI in an upcoming update

  • Disabled decorative spawn point and unit spawning from Region 1 Level 1’s background decor

Bug Fixes

  • Fixed saved language settings being reset during settings validation.

  • Fixed several cases where units would frequently get trapped or hang off the edge of a platform

  • Remove Platform card can now properly target non-essential platforms in Endless Mode

  • Add Platform now properly updates the next generated platform’s spawn preview

  • Cube/Sphere physics objects now render properly in sandbox mode

Balance

  • Reduced amount of enemies in Endless Mode waves 1-25 (starting at ~40% original total, scaling to current value by wave 25)

Performance

  • Lowered URP quality-tier settings that were unnecessarily higher than needed

  • Improved expensive calculations in rope collision and unit crowding

Art

  • Updated level decor foliage to more closely match surface in early campaign levels

  • Reduced reflectivity of Bouncy Gel trap

Known Issues:

  • Add Platform preview may not be rendering properly on Mac.

Thank you all for the bug reports!

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