
The duration stat now affects combo meter drain rate, so a higher duration stat means maintaining combos is easier
Increased level XP requirement base scaling
Increased level XP requirement scaling by player count
Increased "Picked Clean" Fox gold bonus to 45 base and 125 at max level (previously 20 base and 50 at max level)
XP orbs dropped when breaking jars, catching fish, and reeling in floating junk are immediately collected
Reduced jar gold scaling (so you don't get insane amounts of gold by level 50)
Reduced big jar XP gain
Reduced all shells drop rates
Increased blueprint, tonic, and fishing gear container drop chances
Reduced upgrade rarity multipliers
Reduced stat boost & item upgrade level scaling
Reduced effect of impact stat on seamaster stat boosts by 50%
Reduced Seamaster and Chandlery gold cost scaling
Added Admiral Difficulty
Added difficulty score modifiers
Greenhorn
Increased regeneration bonus
Increased resilience bonus
Veteran Difficulty
Increased difficulty
Reduced vitality penalty
Reduced loot luck bonus
Reeling in floating junk now awards XP
Fishing XP now scales with difficulty
Reduced max cast distance scaling
Reduced fish shell sell prices
Mini-bosses and portal bosses now spawn an additional chest for each player in multiplayer
Reduced Ghost Shark XP multiplier to 0.25x (Previously 0.5x)
Reduced spawn no-damage grace period for ghost shark enemies and made the grace period for all enemies end early if they have traveled far enough from their spawn position
Increased enemy max distance (Enemies will now only despawn when further away)
Increased enemy max spawn distance (Enemies can spawn further away)
Ships can no longer be sunk after portal teleportation has started
Reduced enemy material drop chances
Goldfish now always drop materials
This update includes multiple changes to make the projectile speed and duration stats more relevant. The lifetime changes give most projectile weapons limited range until either projectile speed or duration is upgraded.
Gatling gun no longer aims at enemies and instead rotates constantly
Gatling Gun projectile size is now affected by range stat
Reduced weapon base projectile lifetimes
Aviary, Swivel Gun, Broadside Cannons, Musketeers, and Gatling Gun projectile lifetime now affected by duration stat
Increased Lightning Totem base interval to 2.5 seconds (previously 2.25 seconds)
Reduced weapon max projectile speeds
Increased base projectile size and reduced max projectile size of Swivel Gun, Gatling Gun, and Musketeers weapons
Fixed issue causing cast to end when hitting chests or floating junk
Fixed casting aim calculation to line up better with visuals
Fixed issue causing inconsistent bobber fish attraction for non-host players in multiplayer
Fixed visual gap on cast meter on perfect cast
Fixed secret pig not interactable for non-host players in multiplayer
Fixed ship propellers + wake not showing during transitions in multiplayer
Fixed issue causing enemies to appear to spawn from the sky
Fixed issue causing whale during tutorial to spawn right next to player
Fixed issue causing enemies to become stuck on environment geometry
Improved high-bandwidth network handling to reduce likelihood of crashes in multiplayer
Reduced max portal particles
Fixed tonics slot upgrade name and description
Fixed only 1 XP orb ever spawning while fishing
Fixed issue causing large enemies to continuously despawn and respawn
Updated data types for gold, shells, and XP to handle larger values and prevent overflow issues.
Game now pauses when pause menu opened if hosting an online session with no other players
Extra final boss chests no longer spawned if a player leaves an online session
Fixed charge shrines incorrectly being affected by impact stat
Fixed Sniper Rifle trailer rendering inconsistently
Fixed enemies spawning inconsistently around non-host players in multiplayer
Fixed music stopping occasionally without picking new song
Fixed T-posing characters on spawn and in the tavern
Fixed Shell Shop purchase button not working
Fixed issue causing relic icons to appear larger than intended
Fixed fishing islands colliders blocking some paths
Added sea battle camera zoom control with scroll wheel
Added warning when attempting to join a multiplayer game while already hosting one
Removed spammed log messages
Add memory usage info to FPS display
Reduced camera min pitch during sea battles (the camera can move lower now)
Updated stat UI count to #+ instead of #x
Added hold right click to lock camera behind ship during sea battles
Added vignette
The stat UI now opens with the backpack UI
Added item descriptions to shell shop