
The compendium contains information about nearly everything in ROGUEFISH. Catch new fish, defeat new enemies, equip new relics, and more to fill out your compendium. Earn stars for every compendium entry and prove your mastery.
Every trip in ROGUEFISH now gets a score! Catching fish, defeating enemies, collecting gold and more can boost your score.
There are also new personal, friend, and global leaderboards for score, fish caught, enemies defeated, and trip completion time.
Did you think minigames were too easy? Fishing minigames now occasionally have optional challenges for bonus gold, shells, or even materials.
A new and improved ship model has been added to ROGUEFISH with animated propellers and weapons. Your character also now actually sails the ship!
Added grace period after enemy spawning before they can damage player ship
Enemies now move around environment geometry instead of going straight through it
Improved Ghost Shark visibility
Reduced boss health
Reduced max enemies to 250 (previously 400)
Added predictive aiming to swivel gun to increase accuracy
Reduced Sashimi Knife regeneration orb spawn chance to 10% (previously 20%)
Increased To-Do List gold gain to 500 (previously 100)
Reduced Fish Tank bounty per held fish to 2% (previously 7.5%)
Fixed day not progressing when sleeping
Fixed lag when changing music
Fixed camera recentering when unpausing during sea battles
Fixed exploit to farm infinite shells during tutorial
Fixed issue preventing saves from properly being reset
Fixed issue causing incorrect items in stash after tutorial
Fixed character not disappearing when tavern opened
Fixed lighting theme transitions abruptly changing
Fixed ships missing from ship select in multiplayer
Fixed casting fishing rod through some geometry
Fixed spawn fishing island lake being unfishable
Fixed orbs spawning in unreachable spots
Fixed issue allowing more than 4 weapons to be equipped
Fixed boss health UI non showing in multiplayer
Fixed issue causing portals to occasionally not spawn
Fixed issue causing inconsistent whirlpool weapon hit detection
Fixed broken environment collider in sea battle environment
Fixed enemies spawning / moving through environment geometry
Updated level-up networking to hopefully prevent issues causing level-up options to not appear or not close for non-host players
Fixed basic materials showing first in post-trip run highlights
Fixed lures boosting incorrect stats
Fixed broken multiplayer transitions
Added playtest welcome message
Added ambience volume slider
Updated vegetation lighting
Updated night time lighting
Added quest rewards to quest popups and quest lists
Updated "Help Mackerel" tutorial quest description
Sprinting now does not cost stamina on Anchor Island
Removed fire SFX from torches and reduced overall volume
Reduced whirlpool brightness
Added "Critical Catch" message on auto-catch
Reduced fishing sounds distance
Goldfish enemy now turns around when running away
Disabled tutorial popups during multiplayer
New character, ship, fish, and material descriptions.