Fixed missing enhancement and weapon materials in warehouse equipment categories, and completed material data composition for skill and other categories.
Fixed inventory synchronization after task-order submissions and battlefield general summons, and improved targeted warehouse recovery after synchronization errors.
Fixed stale battle material counts after depletion and ammunition counts affected by unrelated item caches.
Fixed blank profession levels and missing unlocked stamina-processing mode when reopening Processing after actions in other systems, and improved parameter and statistics refresh after asset synchronization, signing in again, or switching recipes.
Quality Compendium submissions now include the client version information required by the server, resolving incorrectly rejected submissions.
The Quality Compendium now asks players to update and restart when the client version is incompatible, instead of repeatedly suggesting a refresh.
Left-click an item in the Industrial Warehouse to carry it with the pointer, then click a device slot to place it.
Device input and output slots support transfers in both directions. Stack capacity follows the machine setting; the Quality Recycler currently holds 200 per material slot.
Right-click a device slot item to adjust its quantity or take all of it back. Each plugin slot holds exactly one Quality Matrix.
Common Crystal Medals now appear in the Industrial Warehouse and are eligible quality materials, requiring 500 CC to recycle.
Fixed periodic fire-energy grid refreshes preventing Inspect from opening or losing the selected device.
Inspection and fuel interaction stay bound to existing devices, and routine combustion refreshes no longer reset the entered fuel quantity.
Fixed warehouse synchronization preventing further industrial interactions after an item was deposited or retrieved.
Matrix installation and retrieval, output-slot deposits, right-click quantity changes and full retrieval now support consecutive interactions.
Fixed industrial interactions remaining unavailable after an item transfer while warehouse data was still syncing, despite showing ready instructions.
The device interaction window now supports resynchronization after a failure without repeating a transfer that already succeeded.
Closing and reopening a device window preserves correct synchronization for consecutive deposits, withdrawals and further interactions.
Added dedicated icons for 33 items, including skill upgrade fragments, food, smelting materials, bronze tools, and alchemy materials.
Industrial warehouses now show owned qualities of the same item, and player warehouse cards include an explicit quality label.
Item qualities share their base artwork while keeping separate quantities and preserving quality during selection and retrieval.
Retrieved higher-quality products can be stored in industrial output slots again; recycling inputs still require their configured quality-specific processing rules.