Added cell-by-cell industrial land unlocking: the 12×6 grid starts with the upper-left 2×2 open. Each cell costs Industrial Land ×4 and Common Red Crystal ×10 and must share an edge with an unlocked cell.
The industrial device catalog and inventory now support two-level category filters. Quality warehouses and conveyors remain hidden in the industrial catalog.
The Level 1 Quality Dismantling Machine now occupies 2×2 cells and supports material dragging, matrix plugins, independent server processing, and target CC, speed and progress displays.
Machines work automatically while fire-energy requirements are met. Energy outages preserve progress, which resumes when energy returns; closing the interface does not interrupt work.
Completed jobs wait at 99% when output space is unavailable. Recalling a machine collects completed pending rewards; the material and progress of an unfinished unit are not refunded.
Improved party preparation updates and battle state syncing; settlement timeout processing can continue while players are offline.