Performance Improvements: We’ve been focusing on frame drop issues with performance improvements in this update. A variety of optimizations help to continue to drive frame rate higher, including a major optimization with how human-building collision works. We’ll continue focusing on performance for future updates.
Heavy Vehicle Balancing: The Fixed wing’s rockets have a much lower reload time, but also have a much reduced AOE and smaller Beast damage numbers. The Abrams tank projectile damage against Beasts has gone up, and the Stryker damage has been reduced.
UI Fixes: The bat stun minigame now works with gamepad, the sniper scope correctly fills the screen on all resolutions, Beast skills now always show their cooldown timer, when you can’t BeastLink with a downed Beast the game now tells you why, and vehicle crosshairs got a fix for scaling issues with screen resolution.
Grab attacks with each Beast doing a better job of attaching vehicles to their hands and mouth.
Fixed voice chat issue where voice would still transmit with push to talk enabled
Improved Wild Beast attack decision making
Small map collision and overlapping geometry fixes
Fixed sound in Mandrill ground smack
Fixed bug where Beast attacks may not correctly do damage
Sound balancing changes to building collapse and Beast footsteps
Fixed bug where players could be damaged by running into the back of a moving vehicle
When talking to Gary you will see how many tardigrades you have
Tardigrades now more reliably show their bright particle effect so they are easier to find.
Sincerely,
Team GSG