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Splatchinko Demo›Events›Splatchinko Demo Update 0.8.7: The STRATOS Announcement & Visual Overhaul!
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Splatchinko Demo Update 0.8.7: The STRATOS Announcement & Visual Overhaul!

Splatchinko Demo · published 23 days ago

All eventsPlayers around this dateRead on Steam

Hi everyone!

I have some absolutely incredible news to share with you all in Update 0.8.7.

Splatchinko officially has a publisher! I am beyond excited to announce that I have partnered with Stratos to bring this game to life. As a solo developer, this is a huge dream come true, and it means I can focus entirely on making the game as chaotic, surreal, and amazing as possible. You will now see a shiny new Stratos splash screen when booting up the game!

Alongside this massive announcement, this update brings a huge visual overhaul, new procedural content, and a glimpse into the full game's progression.

Here is everything new in this update:

🚀 BIG ANNOUNCEMENT & Art Upgrades

  • Stratos Publisher Splash Screen: Welcome to the family, Stratos!

  • New Star Map Graphics: The galactic map you navigate between runs has received a complete graphical overhaul. It looks better than ever!

  • New Playable Character Sprites: The playable characters have received brand-new, updated sprites to match the evolving art style of the game.

  • More Art by Federico: The incredibly talented Federico has provided stunning new illustrations for the tutorial and various other in-game elements.

  • Brand-New Font: I’ve updated the game's main font to Cubic11, giving the UI a much cleaner and more stylized look.

⚙️ Gameplay, Content & Balance

  • Level 3 Mutations Introduced: I have officially added Level 3 abilities (Mutations) into the full game's progression pool!

  • Procedural Boards LV2 & LV3: The procedural generation just got deeper. I've added Level 2 and Level 3 procedural boards for enemy encounters, ensuring even more variety as you progress.

  • "Infinite Explosion" Balance: Those crazy balls that "explode forever" are incredibly fun, but a bit too chaotic to have all the time. They are now strictly limited to spawning only once per run.

  • Planet Descriptions: I have simplified the text descriptions for the planets to make them easier to read and understand at a glance.

🐛 Tech, Tutorials & Bug Fixes

  • Tutorial Input Lock: Fixed an issue where players could click around while the tutorial was still loading. Pending input is now strictly controlled during tutorials.

  • Save "Sanitizer" System: Implemented a new background system to clean and "sanitize" save files, making sure your progression data stays safe and uncorrupted.

  • Enemy Pool & Save Data Fix: Squashed a bug related to the enemy spawn pool and how it interacted with saved data.

  • Localization Fix: Fixed a localization issue regarding ball types.

Thank you so much to everyone who has played, wishlisted, and supported Splatchinko so far. Partnering with Stratos is a massive step forward, and I can't wait to show you what we have planned next.

Have fun and keep the feedback coming on Discord ---> JOIN OUR DISCORD

Cheers,

Fabio Taurisano - Developer of Splatchinko

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