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Worlds Upon The Wind Demo›Events›Demo Update #1
In-game event

Demo Update #1

Worlds Upon The Wind Demo · published 3 months ago

All eventsPlayers around this dateRead on Steam

This first update for the demo includes a bunch of new content, but more importantly fixes an engine bug that caused slow initial game loads, occasional crashes on game start, and rare cases where developments would stop working.

Thanks to everyone who gave feedback through the ingame bug reports, the Steam Community Hub, and on Discord!

New Glyphs

There are about 80 new glyphs, most of them in the Basic, Common, and Uncommon rarities.

These additions should allow for more creative starting deck configurations when you use the Replace Starter Glyphs skill. Many of these new low level glyphs also start out as undiscovered, giving you an incentive to take low level glyphs from rewards so you can later use them when customizing the starting deck.

Some existing glyphs have been updated for balance.

There are two new invocations:

  • Neglect halves the gains of a given yield.
  • Lock allows you to lock a specific site to prevent Fill-like invocations from affecting it.


Additionally, the Support invocation is now called Bless.

These new glyphs also conveniently cover all the grade 1 kanji and a good chunk of grade 2 & 3. All of them of course have hand-checked vocabulary and example sentences.

Negative Glyphs Rework

Negative glyphs have been changed so that they cast their invocations at the end of the turn if still in your hand. Some of them now also have essences.

Previously, these cards just clogged your deck. Now, there are real consequences for not dealing with them, either by discarding or slotting.

There aren't many sources of negative glyphs in the demo, but in the full game they will become more widespread.

Minor Changes

  • 5 new events have been added, some rewarding new relics.
  • Several skill descriptions have been improved.
  • Several new UI sound effects have been added.
  • The relics quest that starts after the initial tutorial now requires only one relic instead of two. Existing savegames with this quest in progress will still need to find a relic to finish it, even if they have found another one already.
  • The difficulty heuristic for the kanji practice minigame vocabulary and sentences has been adjusted to more closely match JLPT vocabulary levels.

Bug Fixes

  • Fixed Draw invocations not reshuffling discards into the draw deck when it's empty.
  • Fixed several relics that could be exploited for infinite gain.
  • Fixed essence icons within invocation labels not following the accessible icons setting.
  • Fixed the essence counter icon order not matching the glyph sort order.
  • Fixed the glyphs in the salvage UI not being sorted.
  • Fixed a rare bug where too few events were selected for forays.
  • Fixed settlement names blocking drag-drop operations during convergence.
  • Fixed speech bubble edges appearing on top of tooltips.
  • Fixed the inaccurate Haven scroll hitbox.
  • Fixed the glyph removal animation showing unrelated invocations.
  • Fixed the floating rocks in the canyon appearing above settlement UIs.
  • Fixed an incorrect art piece title.
  • Fixed the Windows taskbar icon not showing up.
More from Worlds Upon The Wind Demo

Other announcements

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Game update31 Aug 2026Minor Update: v1.2.1This update reworks some relics to better fit the haunting changes introduced in v1.2, adds a little more content, adjusts some balance, and fixes a number of uncommon bugs. New Content · Added a new event, the Sunken Fortress. · Added a new relic, the Muddy Print. · Added a new haunting which triggers when the draw stack is reshuffled. · Reworked 6 relics with new effects: · Archivist Seal: ·…Game update27 Aug 2026Hotfix: Toning down convergence hauntingsThe 1.2 update introduced convergence hauntings that could really get out of hand and end up with minutes-long turn resolutions in later phases. This hotfix tames these to make them a little more sane. Thanks to everyone who gave feedback on this issue! The severity of it deserved far harsher terms than you folks used. · Limited the maximum number of convergence hauntings to twice the phase num…In-game event26 Aug 2026Major Update: v1.2This update focuses on hauntings, adjusting how they scale to reward more careful play during longer expeditions, as well as adding them to convergences from phase 3 onward. It also includes new content, balance adjustments, quality of life improvements, and bug fixes. As usual, all applicable changes are also in the demo. Haunting Changes First off, hauntings will now start appearing during co…