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Brimir: Pilgrimage to the HeartEventsBrimir Update (v1445)
Game update

Brimir Update (v1445)

Brimir: Pilgrimage to the Heart · published 4 Sep 2026, 02:57 UTC

All eventsPlayers around this dateRead on Steam

Brimir Update (v1445)

⛏️ A Shorter Road to the Runes You Want


In the canyons, the one you were hunting was always a single creature. Kill it, and waiting for it to appear again was most of what farming actually was.

Now, in the Sundered Canyon, the ones that leave grade-5 runes stand two to a canyon — Hellfire Giant, Chimera, Blazing Elder Tree, Mutant, Frostbound Undead, Blood Wraith, Troll, Tempest Archer, Elementalist.
The waiting is cut in half. The canyon lords and every other pack are unchanged.

The runes themselves change in three ways as well.

  • Grade-5 runes drop more often — now as often as grade 4. The weaker rune had somehow been the rarer one.
  • The guarantee comes sooner — even when luck never turns, the codex's To guarantee counter fills faster. The worst case is noticeably shorter.
  • Rune research at the Mage Tower is twice as strong — the drop bonus a researched rune gains is now double what it was. The rarer the rune to begin with, the more you feel it.

Together, the grade-5 runes you come home with from a single pilgrimage roughly triple.

🔨 The Last Step of Forging Costs Less


Stage 5 alone cost more than the first four stages combined. The price climbed steeply with every step, while what forging actually granted stayed the same at every step.

The last step's price is down. Stage 5 no longer eats half the total.
The ladder stays — where to stop is still the pilgrim's call.

🔧 Fixed

  • Camping blocked outright — Once you fell to the Siren Queen on the Coral Isle, camping was refused on every floor thereafter as "the thick of battle." It did not lift on your next pilgrimage, nor after closing and reopening the game. Offering at altars was blocked along with it.
    Pilgrims already stuck this way are freed simply by logging in — nothing to do on your end.
  • Companions turning on you in the Training Grounds — The air of a land where the fallen cannot rise, like the Megalith Ruins, followed you back to town. Enter the Training Grounds in that state and a downed companion rose as a wraith against you, while healing potions used in town worked in reverse.
    Now that air is stripped the moment you leave the labyrinth.
  • Lena's Water Cannon — Its reach fell short of where Lena actually stands, so there were stretches where it never fired at all mid-fight. Extended.

All three of the above were found thanks to pilgrims who reported them in our open chat. Thank you.

The pilgrimage to the heart continues.

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