Past its final tier, the Pilgrim's Trail did nothing no matter how high it climbed. The number just grew.
Now, at the Pilgrim's Stone in the Sacred Grove, you can turn that trail into Pilgrim's Tokens and etch it onto the ones who walk with you.
Etching never spends the Trail itself — your tier stays exactly where it was. And what you etch is never undone.
Note that the number of companions you may take with you is unchanged. What grows is how much each of them leaves behind.
If a young companion inherits more runes than they have room for, the extras wait, and slot themselves in the moment they level up.
Forging has opened at the blacksmith. For geld, pick one stat a piece of gear or a relic already carries and sharpen it, stage by stage.
The gain scales off that item's own value — a familiar blade or a relic dragged out of the Pericardium, each rises by its own measure.
⚠️ Forging does not cross into your next pilgrimage. Even relics you pass down arrive stripped of it. This is power you forge to spend in this life.
Fall with an armful of relics and you had to dig them all up from nothing on your next pilgrimage — waiting on a warden you'd already killed a hundred times as if you'd never met.
Now a warden already recorded in your codex gives up relics faster. The more you already know of what they carry, the shorter the wait.
Wardens you're meeting for the first time are unchanged — what gets shorter is only the road you've already walked.
When you back out of a fight and retry, potions come back — but relics and permanent elixirs do not. That difference appeared nowhere on screen, so you'd walk back into the same fight not knowing your safety net was gone.
Now, right beneath Retry, what's gone for good is named.
The pilgrimage to the heart continues.