Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Brimir: Pilgrimage to the HeartEventsBrimir Update (v1040)
Game update

Brimir Update (v1040)

Brimir: Pilgrimage to the Heart Β· published 12 Aug 2026, 16:03 UTC

All eventsPlayers around this dateRead on Steam

Brimir Update (v1040)

🀝 Companions β€” Affinity now opens up to "Comradeship"


Affinity earned by fighting alongside your companions was capped at Trust. From this build it opens one tier higher, to Comradeship.

  • Each companion gains a new synergy at that tier. Skadi's endurance, Lagertha's blade dance, Alba's elemental binding β€” each grows one step further along what they already do best
  • Dialogue exclusive to that tier opens up as well

πŸ—Ώ Pilgrim's Trace β€” it now remains even when you come back alive


Trace was only left behind when a pilgrim fell. A pilgrimage you survived leaving nothing behind never made sense.

  • Returning safely from the depths now leaves Trace as well. The deeper you go before turning back, the more remains
  • What you leave by falling is unchanged. That price is the whole pilgrim, so it remains far larger
  • Shuttling through the shallow floors earns nothing
  • The Monument of Legends now explains how Trace accumulates

βš”οΈ Buffs β€” your allies' buffs were making your allies weaker


When two buffs of the same kind overlapped, the weaker one was being deleted. A short, strong party buff would wipe out a personal buff that had far longer to run β€” and the moment the party buff expired, nothing was left. A skill cast to help was leaving the party worse off.

  • Losing buffs are now suppressed instead of deleted. When the stronger one ends, the suppressed buff returns for whatever time it had left
  • Companions no longer waste casts. If something stronger is already active they hold the skill until it matters β€” casting stops their attacks, so a buff that contributes nothing was a net loss

πŸ” Heart's Threshold β€” the monsters that were vanishing

  • We found the cause of "there are no monsters on floor 7." Nearly half of the placed monsters were failing to spawn and quietly disappearing
  • Monster density is now even across all three Heart's Threshold floors. The floor that was most conspicuously empty gains the most

πŸ”₯ Scars β€” The Molten Crucible

  • Spirit regeneration was fully sealed. Once you burned through the spirit you brought in, you had no skills at all for the rest of the Scar β€” only basic attacks. Regeneration is now heavily slowed, but never locked
  • The zone name now states what it does to you. Lingering burns, fire vulnerability, reduced spirit regeneration, rapid condition loss β€” visible before you step in

πŸ›‘ Parry and Block β€” the reaction that went missing


We received reports: "things that should be blocked are getting through," "it doesn't feel crunchy anymore." On inspection, not a single timing window had changed. The flash that burst from your shield on a successful parry had been removed during an effects cleanup β€” you were blocking, it just no longer looked like it.

  • The shield flash on a successful parry is restored.
  • Successful blocks now have a confirmation signal too. Until now there was only a sound. It's deliberately smaller and dimmer than the parry β€” blocking is the fundamental, parrying is the reward for catching a narrow window

🐚 Runes β€” Primordial Cell (Abyssal Colossus)

  • Instead of restoring spirit with every hit, it now builds a barrier. Each time the shell breaks, spirit is burned to reforge it β€” your spirit is how many times you hold
  • Taking Soul Dive from the same rune lets you raise the barrier far more often

πŸ”§ Bug fixes

  • Reaper's Seal β€” equipped on a companion, the spirit from a kill always went to Ragnar instead of the wearer. Only the health restore was routed correctly, which is why it looked like "health fills but spirit never does"
  • Softlock when two town prompts overlapped β€” if the first-companion notice and the return summary appeared at the same moment, neither window would accept input

We put back what needed putting back, and made visible what wasn't.
Blocks you landed without knowing, buffs that helped by making you weaker β€” those found their place this build.
The pilgrimage to the Heart continues.

More from Brimir: Pilgrimage to the Heart

Other announcements

All events
Brimir: Pilgrimage to Game update14 Sep 2026Brimir Update (v1579)Brimir Update β€” Readable Telegraphs Β· Ranged Reach Fixed Β· Recommended Power Re-measured (v1579) This build is mostly about one question: can you actually read what's happening on screen? Your reports became the to-do list, almost line for line β€” the telegraph glyphs are invisible, I don't know what the bar colors mean, Alba never uses her Brand, and Bone Barrow and Bone Rain are impossible to…Brimir: Pilgrimage to Game update13 Sep 2026Brimir Update (v1567)Brimir Update β€” Rift Danger as a Number Β· Lineage Β· Rune Reordering (v1567) This patch focuses on answering "how far can I actually go right now?" Guild danger readouts changed, and Lineage β€” a second way to settle a death β€” is in. πŸ“Š Rift Danger β€” from Sigil tier to a combat power number Β· Advised combat power is now a number. It used to read like "Advised Sigil 5 β˜…β˜…β˜…β˜…β˜…", but Sigils cap at tie…Brimir: Pilgrimage to Game update11 Sep 2026Brimir Update (v1561)Brimir Update β€” New Floor 7 Scar: The Road of Stilled Blood (v1561) Everything that piled up since the last announcement, in one go. The headline is the first scar on the Floor 7 glacier route , alongside a new structure called Grudge and a pass over inheritance and progression. ❄️ New Scar β€” The Road of Stilled Blood (Floor 7, glacier route) Β· A new scar opens on floors 71–73. That route had n…