
Version 0.2.3 Update:
Official Demo Release!
Combat and progression
- Added the current three-character archetype matrix: Remi (Break, Consume, Stacker), Aria (Support, Debuffer, Summon), and Ian (Summon, Support, Break).
- Reworked the reward catalogue around character amplifiers and global relics. Rewards now have clearer ownership, card icons, level progression, and more consistent descriptions.
- Added and tuned the current amplifier sets, including Aria's Summon crystal, the Remi Consume/Stacker tracks, Ian's Summon/Support/Break tracks, and the shared global relic pool.
- Corrected several reward effects so their gameplay matches their descriptions, including reward selection, gold/economy rewards, damage effects, and support effects.
- Added more reliable chosen-archetype activation and routing. Chosen effects now remain connected to the character kit through combat, rewards, and the player-facing UI.
Campaign, enemies, and presentation
- Improved campaign dungeon progression through the configured Floating Ruins, Magical Forest, Grass Plains, and Overlord's Room sequence.
- Fixed character selection spawning the wrong character, character-death flow, and several tutorial progression/focus issues.
- Improved enemy placement, spawned-enemy integration, attack weaving, timestop behavior, and stuck-attack recovery.
- Added and refined camera synchronization, character combat presentation, boss behavior, and reward-card presentation.