
Greetings from the Facility!
Small list of changes, mainly focusing on some polish and visual improvements. While v0.5 was the next update planned, and it won't be ready for a little bit longer, I figured I should release some improvements that make the game feel a little more whole overall.
Added mappable keybinds in the Settings menu.
Organized the Settings menu.
Brute Skeleton can no longer be pushed and can no longer receive knockback.
Removed the list of controls from the menu and pause screens.
Added occasional shelves containing a healing potion to the Labyrinths.
Reworked "Overlap to Pickup" to be "Approach to Interact", applying the functionality to interactions other than just items and notes, such as powerups or the main NPCs. This has also been optimized.
Reduced amount of particles leaving the Flamethrower.
Gave Flamethrower an attack sound.
Gave Flamethrower a light when used.
Added camera lag.
Adjusted Labyrinths floor tile texture.
Adjusted Buried Desert environment textures.
Adjusted village ground.
Made Labyrinths & Buried Desert Wall/Floor textures a little smaller.
Added dirt patches to Labyrinths.
Added cosmetic utility boxes and vents to Labyrinths.
Added large fossils to the Buried Desert.
Added mushrooms that can appear along the walls in the Green Valleys.
Added a subtle dust particle for when chests open.
Added a new item pickup overlay.
Placed Powerup and Note pickups under this new system, as well.
Adjusted the Torch model and inventory sprite.
Adjusted Quick-Access Bar transparency for unselected items, making it easier to tell which item is selected.
Held items will now have their names displayed next to the Quick-Access Bar and Offhand slots.
Added a small effect when Lightkeep drops an item.
Decorated Labyrinth Floor 3 Lightkeep room.
There will now be a small sound when an item is picked up.
Added 2 journals.
Replaced "RESPAWN" text for "RESURRECT".
That's all for this patch. v0.5 will continue being worked on.
Take care!