
Greetings from the Facility!
Some more changes and improvements.
Added Bound property to some items, preventing them from ever being lost on death (starter items included).
Slightly increased likelihood of items being lost on death.
Added Light Aura potions.
Charger now has a passive attack per cycle.
Replaced Health Potions in Green Valleys Floor 2 with Health+ Potions.
Slightly reduced the chance for healing potions to spawn on shelves in the Labyrinths.
Made The Cube significantly rarer in Buried Desert Floor 3.
Reduced The Cube bonus regen from 10 -> 5.
Clock speed reduced from 9 -> 7.
Warrior incoming damage multiplier increased from 0.7x -> 0.75x.
Warrior light aura reduction multiplier increased from 0.8x -> 0.85x.
Made Perpetual Fire, Steel Dagger, and Orb of Light a little more common in the Labyrinths Floor 1.
Lab Batteries are now weaker, and will alert nearby enemies when destroyed.
Lab Batteries will now grant 12 Light Aura rather than 7.
Noah's UI will now display how many arrows you have.
Made it so Mutated Spider jump sound is loud for the first jump, but quieter for consecutive attacks. This is per-session.
Improved the Info Menu.
Added 9 journals.
Switched Archer and Mage colors on the menu.
Items sold to the Stranger In A Bin can no longer hold a negative value.
Sand Elemental should no longer fire through most walls.
Fixed Buried Desert walls having some clipping textures.
Fixed Forest Guardian shooting through walls.
Fixed Repulsion Book not triggering the cooldown if no enemies are in proximity.