In-game event

0.4.8 Update

From The Dark · published · build 24381337

Greetings from the Facility!

Some more changes and improvements.

Gameplay Changes

  • Added Bound property to some items, preventing them from ever being lost on death (starter items included).

  • Slightly increased likelihood of items being lost on death.

  • Added Light Aura potions.

  • Charger now has a passive attack per cycle.

  • Replaced Health Potions in Green Valleys Floor 2 with Health+ Potions.

  • Slightly reduced the chance for healing potions to spawn on shelves in the Labyrinths.

  • Made The Cube significantly rarer in Buried Desert Floor 3.

  • Reduced The Cube bonus regen from 10 -> 5.

  • Clock speed reduced from 9 -> 7.

  • Warrior incoming damage multiplier increased from 0.7x -> 0.75x.

  • Warrior light aura reduction multiplier increased from 0.8x -> 0.85x.

  • Made Perpetual Fire, Steel Dagger, and Orb of Light a little more common in the Labyrinths Floor 1.

  • Lab Batteries are now weaker, and will alert nearby enemies when destroyed.

  • Lab Batteries will now grant 12 Light Aura rather than 7.

Visual/Audio Changes

  • Noah's UI will now display how many arrows you have.

  • Made it so Mutated Spider jump sound is loud for the first jump, but quieter for consecutive attacks. This is per-session.

  • Improved the Info Menu.

Story Changes

  • Added 9 journals.

  • Switched Archer and Mage colors on the menu.

Fixes

  • Items sold to the Stranger In A Bin can no longer hold a negative value.

  • Sand Elemental should no longer fire through most walls.

  • Fixed Buried Desert walls having some clipping textures.

  • Fixed Forest Guardian shooting through walls.

  • Fixed Repulsion Book not triggering the cooldown if no enemies are in proximity.

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