Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Spark in the Dark›Events›Patch (0.3.12)
Game update

Patch (0.3.12)

Spark in the Dark · published 4 months ago · build 23031151

All eventsPlayers around this dateRead on Steam

We’ve released patch 0.3.12 with a number of improvements, balance changes, and fixes.

Version 0.3.12

  • Improved dream system — alcohol now correctly affects the chance of nightmares
  • Increased duration of most potions (90 sec → 120 sec). Health potion now heals more intensively.
  • Added auto-reload for an empty crossbow when attacking (uses a standard bolt). Manual reload still opens the bolt selection window
  • Increased crossbow reload speed — now scales more strongly with the Crossbows skill and Dexterity (skill has priority)
  • Improved bolt retrieval mechanics from dead creatures and fixed related issues
  • Added enhanced auto-attack for one-handed weapons when finishing off enemies (requires >1 weapon skill level)
  • Optimized lighting across dungeon levels
  • Durability progression of weapons, armor, and shields now better matches layer progression — items are slightly more durable on the 2nd and 3rd layers
  • Improved generation of armor elements for the Blacksmith
  • Fixed activation of artifacts for the Energy Core — previously, in some cases, they could be retrieved back
  • Fixed Niss animation getting stuck in certain cases
  • Added support for rebinding additional mouse buttons (Mouse4, Mouse5, etc.)
  • Various minor level tweaks, stability fixes, and improvements

Thank you for your support!

We continue to monitor your feedback and take it into account in our ongoing work on the game.

More from Spark in the Dark

Other announcements

All events
Game update5 Sep 2026Hotfix (0.3.17.2)Change List · Fixed a visual issue that caused blood to glow on macOS. · Fixed a visual issue with hidden passages. · Improved compatibility with older save files. · Minor text fixes. Thanks!In-game event4 Sep 2026Update 0.3.17Hello everyone! Lately, most of our work has focused on building the deeper tiers of Dargroth. This is a major undertaking: we are creating new areas, creatures, and challenges for the journey deeper into the Dungeon. At the same time, we continue to develop the existing parts of the game. We are adding more content and polish to the current tiers, refining mechanics and balance, improving the…Community25 Jul 2026Development Update: The Road AheadHello everyone! We wanted to share a quick update on what we've been working on recently and what you can expect over the coming months for Spark in the Dark. Gameplay Update — Late Summer / Early September Our first milestone is a major gameplay update, currently planned for late summer / early September. Rather than adding a new layer, this update focuses on making the existing adventure deep…