Hello everyone!
We wanted to share a quick update on what we've been working on recently and what you can expect over the coming months for Spark in the Dark.
Our first milestone is a major gameplay update, currently planned for late summer / early September.
Rather than adding a new layer, this update focuses on making the existing adventure deeper, smoother and more immersive. It will include a wide range of gameplay improvements, balancing changes, quality-of-life features, visual polish, performance optimizations and many fixes based directly on your feedback.
Some of the improvements already in development include a new Hero Traits system, where the dangers you survive and the way you play can gradually shape your character. We're also expanding combat and stealth mechanics, introducing additional equipment and items, improving creature perception, and continuing to refine many core gameplay systems.
Our goal is to make the first three layers of Dargroth the best experience they can be before the journey continues deeper underground.
At the same time, work on Tier 4 continues at full speed.
This will be the largest content expansion since the Early Access launch, introducing an entirely new layer of Dargroth with new locations, enemies, discoveries and challenges.
We're currently aiming for a Q4 2026 release. We'll share more details as development progresses and announce the release date once we're confident everything is ready.

Finally, we'd like to thank everyone who continues exploring Dargroth, reporting bugs, sharing feedback and suggesting new ideas.
Many of the improvements coming in the next update are a direct result of your discussions here on Steam and on our Discord server. Your feedback genuinely helps shape the future of Spark in the Dark, and we're incredibly grateful for your support.
We'll have more to show soon.
See you in Dargroth!