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Spell Fragments : Forbidden Magic Edition›Events›Alpha 0.1.110
Game update

Alpha 0.1.110

Spell Fragments : Forbidden Magic Edition · published 27 Aug 2026, 11:09 UTC

All eventsPlayers around this dateRead on Steam

- Changed character-control spells so that changing the target moves the character in that direction
- Added room patterns to Dungeon 1
- Adjusted the appearance of Dungeon 2
- Adjusted the appearance of Dungeon 3
- Fixed an issue where floors 11 and beyond in Dungeon 3 were not generated correctly
- Changed the appearance during gaseous form and spectral form
- Added effects and sound effects for dodging
- Fixed an issue where dodge effects and similar were not synchronized during multiplayer
- Changed the fragment type icons
- Fixed an issue where artifact names could be cut off
- Changed some of the contents and performance of tutorial items
- Added effects and sound effects for hitting enemies when the magic has no hit effect of its own
- Changed enemies so that they flash briefly and their movement stops for an instant when hit
- Added a hit marker that uses the reticle at the center of the screen to indicate hits and kills
- Changed the edges of the screen to darken faintly when taking damage, depending on the type of damage
- Added "Combat Feel" to the settings (hit effects can be toggled individually)
- Added movement impairment for enemies when staggered
- Fixed an issue where enemy flinch was not reflected on the guest side during multiplayer
- Fixed an issue in multiplayer where the sample enemy would not appear if the host had not returned to the home base while still selecting a reward
- Added support for controller vibration
- Added a settings toggle button to the title screen that only appears when a controller is connected
- Improved performance when using creation magic

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