- Added 3 new spells
- Added 3 new weapons
- Added 9 new potions
- Adjusted the parameters of 9 types of effect multiplier and effect increase options
- Extended the duration and shortened the cooldown of the potion "Star's Glimmer"
- Added visual effects for attaching/detaching fragments and spell completion on the magic construction screen
- Changed looping paths to display in red on the magic construction screen
- Changed the sound effect when changing paths on the magic construction screen
- Changed the equipment type icons
- Adjusted the background of the overall menu UI
- Improved performance when purchasing items in the shop
- Changed the shop reroll so that duplicating data and rerolling again no longer produces the same results
- Changed health recovery effects from artifacts while downed to add to revival accumulation instead of health
- Added a visual effect for the revival progress gauge
- Added an animation for reviving allies during multiplayer
- Fixed an issue where magic cooldowns were reset upon revival
- Added a rescue gauge to the downed player's own screen showing the progress of allies' revival or healing magic
- Adjusted the remaining time gauge and screen effects while downed
- Changed the appearance of the menu screen background
- Added terrain patterns to Dungeon 1
- Fixed an issue where the altar light was too bright in Dungeons 2 and 3
- Added 1 new curse (allows critical rate to drop below 0)
- Set an initial value for critical rate
- Added a specification where damage is halved when critical rate is negative
- Redesigned the equipment type icons
- Added type icons to item cards that appear on the dungeon selection screen
- Fixed an issue where the tab navigation control icon in the results screen differed from the actual button
- Fixed an issue where tab navigation did not work while the build result was displayed in the results screen
- Added a player switch control icon to the results screen during multiplayer
- Adjusted the level-up increase amount after exceeding the level cap
- Increased the maximum health gained after exceeding the character level cap
- Fixed an issue where the equipment details displayed an incorrect increase amount after exceeding the level cap
- Changed bosses and some enemies to no longer be knocked back
- Changed some small props to be movable
- Added "Disable floor prop movement" to settings