Welcome back toasters!
Additions
- Warships vehicles will now show their current speed, boost status and if they can shoot.
- Added overshield UI support.
- Added heal volume for battleship ship class.
- Added a timer to the warships mode.
- Added luck Upgrade Tier for fishing Rod.
- Added graphics option to control character complexity.
- Added missing functionality to test Overwrite modes on builder.
- Cosmetic jumpack system remake.
- Added back bullet hole functionality for weapons. (WIP)
- Added graphics option for dynamic backgrounds.
- Added unicorn horn Cosmtic. (Available at the depot)
- Added wizard hat Cosmtic. (Available at the depot)
Changes
- Removed server log update systems due to huge performance issues.
- Updated warships UI elements.
- Major speed changes to warships.
- Shield buffs power-up now applies on top of shields as a layer.
- Reduced Juggernaut boomstick fire rate.
- Removed Juggernaut boomstick arena weapon pickup from battlefield.
- Last holstered weapon is now visible on character.
- Fish bite sound for the fishing mini-game are now client-sided in order to prevent confusion.
- Fixed holstered weapons breaking on respawn.
- Major overhaul to Huker Akimbo.
- Net-code bandwidth optimizations.
- Fixed corruption evacuation ship not rendering properly.
- Reduced Stomper Vehicle speed and acceleration.
- Fixed FP weapons not holstering properly.
- Changing active bot count from the remote menu will no longer require a map reload to take effect.
Bug fixes
- Fixed firstperson view-model rendering breaking upon player respawn.
- Fixed bug that caused players to have no ammo or unequipped weapons after a respawn.
- Fixed some weapons not having holster points when unequipped.
- Fixed single player enemies not loading for clients.
- Fixed bug that would cause players to become invisible during packet loss.
- Fixed memory leak caused by the game not destroying player objects after they leave the game.
- Fixed memory leak with cassette player constantly creating the music selector UI.
- Fixed warships space effect not being removed after the match ends.
- Fixed bug with auto reload breaking the grenade launcher.
- Fixed pirate wood leg patreon cosmetic not being colorable.
- Fixed FFA Assault not playing run animations for first person weapons.
- Fixed bounty fish refresh cost resetting if the player sold any fish.
- Fixed enemy weapon debuffs being applied to allied characters.
- Fixed mega cone launcher name typo.
- Fixed defense cannon having rendering issues.
- Fixed defense cannon having visible collision capsules.
- Fixed prowler cannon having rendering issues.
- Fixed prowler cannon having visible collision capsules.
- Fixed jump Pack becoming invisible at random intervals.
- Fixed jump Pack breaking animations at random intervals.
- Fixed jump Pack not loading properly across the network.
- Fixed pause menu causing a soft lock.
- Fixed civilian vehicles causing shield broken effects to play due to them not having any shields.
- Fixed civilian vehicles causing shield Hud icon to be visible due to them not having any shields.
- Fixed armor randomization making characters invisible.
Our patrons
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