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Tome of Talis: A Dice Conquest Game DemoEventsTalis is ready to fight!
In-game event

Talis is ready to fight!

Tome of Talis: A Dice Conquest Game Demo · published 10 Sep 2026, 22:16 UTC · build 25241022

All eventsPlayers around this dateRead on Steam

Major Additions

  • The game is now beatable, including an ending and a climactic final boss!

  • Tons of new art has been added all over the game, making enemies look more menacing, and pages more beautiful!

  • It still has a few kinks, but Controller Support is close to finally being supported!

Improvements

  • The travel page now lets you view your dice!

  • Dice menus now animate off the page instead of awkwardly disappearing!

  • When you select a dice to deploy, it now has a visual indicator!

Balance Changes

  • Dice no longer have semi-random prices in the shop, to prevent confusion.

  • Dice that have been affected by a spell no longer are considered as initially deployed, meaning they can't be rearranged for free.

Fixes

  • Fixed a very nasty bug where replays removed dice special abilities.

  • Fixed a bug where wild strikes were erroring out.

  • Fixed a bug where the Commander being targeted effect wouldn't disappear after a battle

  • Fixed a soft lock that was occurring during replays.

  • Music now starts a lot quieter for your first time playing

  • Fixed a bug where placing dice didn't update certain ui elements.

  • Swapping initially deployed dice around now plays a sound effect.

  • Fixed a bug causing battle text to not appear

  • If an enemy talks to you at the start of combat, it is now shown in the text bubble.

  • Fixed a bug where enemy spells had button use hints.

  • Fixed a bug where scorches were rendering on top of other effects.

  • Fixed a bug causing some dice to use their old balance

  • Fixed an error relating to dice dying and being simultaneously selected.

More from Tome of Talis: A Dice Conquest Game Demo

Other announcements

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In-game event14 Jun 2026Steam Next Fest Update!Welcome commanders! This huge update is even bigger than these patch notes; so many structural, balance, and QOL changes happened that it was hard to keep track! That being said, I can give a few highlights from this patch: Highlights Enemy bosses are now much more difficult, as they have relics of their own! All dice now have more variety to help you distinguish who is who on the battlefield.…In-game event16 Apr 2026Dialogue Update!Another update has come for Tome of Talis! Admittedly, this one is a bit more "raw" in terms of the new content, but I didn't want to wait any longer since it fixed a lot of bugs people were having. For those with early access to the full game, the final boss Commander Talis is now reachable! The ending and such isn't ready yet though. Additionally, once you have beaten him, you can enjoy 3 new…In-game event16 Mar 2026Replay and QOL Update!A new update is here, chock full of improvements to the core gameplay loop. A special thanks to the many demo players who gave great feedback; many of your ideas ended up in this update! New Content · The Tutorial has been reworked majorly! It should now provide a much better onboarding experience for new players. · The game now features a replay system to allow you to figure out what happened…