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Tome of Talis: A Dice Conquest Game DemoEventsDialogue Update!
In-game event

Dialogue Update!

Tome of Talis: A Dice Conquest Game Demo · published 16 Apr 2026, 02:39 UTC

All eventsPlayers around this dateRead on Steam

Another update has come for Tome of Talis! Admittedly, this one is a bit more "raw" in terms of the new content, but I didn't want to wait any longer since it fixed a lot of bugs people were having.

For those with early access to the full game, the final boss Commander Talis is now reachable! The ending and such isn't ready yet though. Additionally, once you have beaten him, you can enjoy 3 new ascension levels for added challenge.

Improvements

Enemies now talk before battles! This feature is very beta, and better art will follow soon.

Quick Attack has been removed from the game, as it was very confusing to new players. In its place is True Strike, which is a melee attack that bypasses defense, dodges, and spectral. While there are minor differences, this is very similar in play to Quick Attack and much easier to understand

Dice are now sorted by rarity, with rarer dice at the top

Attack effects have been enhanced look a bit nicer

Defense shields now visually splatter when taking damage to make it more clear they are working, as well as a small scaling animation to draw attention to it

Healers now prioritize dice in more danger over low health dice. Let me know what you guys think of this change. Essentially now healers might choose to heal a lightly injured unit over a heavily injured unit if the lightly injured might take damage.

Mana Generation now has an effect to make it more obvious when it occurs

The intro is a bit better

New enemy: Blood Mage. An early enemy that hits fairly hard for his tier, but loses two health every time he activates.

New Enemy: Giant Beetle. An early enemy that has a lot of defend sidesbut not a lot of health.

New Enemy: Twisted Cleric. An enemy unit that has a high amount of cleansing

Several new fights have been added to the first dungeon.

Balance Changes

A huge rebalance across the board has been done on many units. It is too comprehensive to list out all units exactly, but lots of math and calculations were used to hopefully make units more balanced within their rarity.

Giant has 45 health now (was 30). Ganking him was a little too easy!

Quick setup is now much stronger. At level one it now also rolls the die as well. At level two, it gives two stacks of Rally. Quick Setup can only be cast on a die that hasn't been setup yet.

Reworked Lightning Mage into a new unit, he now casts lightning at the start of each round, and when deployed and no longer has multi-strike

Drill has been nerfed, it was way too good!

Robin's lily is now a rare Relic

Fixes
Cult Leader now properly spawns cultists as intended

Dice no longer shake when activating unless it is an action emitting from them (i.e. defense)

Fixed the visual for the flank effect

Rewrote some stunning/dazing logic

Wildlings now attack immediately

Fixed a bug causing multistrike to not display its rally damage properly

Reworked the way instant abilities execute so they are more intuitive without being spammable

Fixed minor bugs involving the dice tray

Selling Dice now has a sound effect

Fixed a bug where dice incorrectly sold for way more than they should

Fixed a bug where certain parts of the dice tray couldn't be selected.

Fixed a bug allowing you to game replays to change the past and by extension the future
(Note: It is currently possible to inception style enter replays inside replays. It doesn't cause any real issues afaik, so I'm leaving it alone for now.)

Fixed a bug where healers prioritized overhealed units

Fixed several bugs with quick setup that made it confusing to use, as well as a rewording for it.

Giant is recolored to a green

Reworded Rally ability

Fireball attacks no longer can cause issues/crashes

Fixed a bug allowing you to cheat the spells cast unlock requirement

Fixed a bug that made buyable dice look different than they really are.

Fixed a bug where enemy arrows flew backwards

Fixed a bug where wild strike dice would sometimes not retarget if their target died in a weird way.

Fixed a bug where jesters ability caused errors

Fixed a bug where protection made defenses not work (ironic)

Fixed several bugs related to particles and other pieces being above/below elements they shouldn't

Fixed many bugs related to passives appearing wrong

Reworked tutorial to explain true strike better

More from Tome of Talis: A Dice Conquest Game Demo

Other announcements

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In-game event10 Sep 2026Talis is ready to fight!Major Additions · The game is now beatable, including an ending and a climactic final boss! · Tons of new art has been added all over the game, making enemies look more menacing, and pages more beautiful! · It still has a few kinks, but Controller Support is close to finally being supported! Improvements · The travel page now lets you view your dice! · Dice menus now animate off the page instea…In-game event14 Jun 2026Steam Next Fest Update!Welcome commanders! This huge update is even bigger than these patch notes; so many structural, balance, and QOL changes happened that it was hard to keep track! That being said, I can give a few highlights from this patch: Highlights Enemy bosses are now much more difficult, as they have relics of their own! All dice now have more variety to help you distinguish who is who on the battlefield.…In-game event16 Mar 2026Replay and QOL Update!A new update is here, chock full of improvements to the core gameplay loop. A special thanks to the many demo players who gave great feedback; many of your ideas ended up in this update! New Content · The Tutorial has been reworked majorly! It should now provide a much better onboarding experience for new players. · The game now features a replay system to allow you to figure out what happened…