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Tome of Talis: A Dice Conquest Game DemoEventsReplay and QOL Update!
In-game event

Replay and QOL Update!

Tome of Talis: A Dice Conquest Game Demo · published 16 Mar 2026, 06:30 UTC

All eventsPlayers around this dateRead on Steam

A new update is here, chock full of improvements to the core gameplay loop. A special thanks to the many demo players who gave great feedback; many of your ideas ended up in this update!

New Content

  • The Tutorial has been reworked majorly! It should now provide a much better onboarding experience for new players.

  • The game now features a replay system to allow you to figure out what happened after a crazy round!

  • Spectral now has a visual and sound effect when it is being triggered

  • Dodge now has a visual and sound effect when it is being triggered

  • Heal area and heal now have a visual effect

  • If your commander is damaged after battle, you have a chance to get health back instead of a unit level up or pick three!

Balance Changes:

  • Buffed Trickster to feel like more of an upgrade from rogue

  • Pike warden reworked to now give defense every turn, as well as improved sides.

  • Removed team defense ability from forge; too good and simultaneously confusing

  • Catapult's health has been nerfed. It was simply a bit too powerful for a tier one.

  • Heal area has been cheapened to a 3 cost spell, but only heals 3 hp at level 1, and 6 at level 2

  • You can now only duplicate one die from the mimic room

  • Witch hat now can only be triggered a maximum of twice per round

  • Mana storm now additionally removes the opposite commanders mana

Progression

  • New progression challenges for the devoted tier 3 units

  • New progression challenges for Spears of Hope and Jolly Men hands

Fixes:

  • Fixed a setting causing spells to display their bindings

  • Fixed a bug causing dice that are not dying to play dying effects

  • Fixed a bug causing "Row Defense" ability to not work

  • Fixed a bug causing level up screen to not show detailed views of dice.

  • Reworded Cleanse die side to be easier to understand

  • minor typo fixes

  • A new visual for weakened dice. This one looks a lot better imo

  • Fixed an issue where the die hover menu would be over more important ui elements

  • Fixed an issue with music cutting out after dying

  • Fixed an issue causing the Three guards to attack the commander when they shouldn't be.

  • Fixed an issue where rapidly whipping a die would cause it to attack the commander when it shouldn't be.

  • Fixed an issue where leveling up dice wasn't updating the die data.

  • Minor optimizations for dice

  • Fixed a bug where drill displayed 4 gold per 3 kills instead of 2 gold per three kills.

  • Fixed a bug causing the targeting system to lie

  • Fixed a bug where returning to a save game removed certain sound files

  • Changed defend description to be more clear

Misc

  • Passives have been moved to a different location below the commander! This should hopefully keep the battle screen a bit easier to read.

Until next time, good luck commanders!

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