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v0.92.0 · Pixelpusher · SteamPeaks
Pixelpusher
Events
v0.92.0
In-game event
v0.92.0
Pixelpusher
· published
4 Sep 2026, 08:14 UTC
· build
25119108
All events
Players around this date
Read on Steam
Gameplay
Capture the flag
Spawn team barriers around newly spawned base flags
Team deathmatch
Increase team lives per player (3 -> 4)
Guardian
Allow rescue beam targets to initiate the pull with a new “interact” keybinding
Controls
Allow buffering of flag pickups
Pressing the flag button will now cause your overseer to automatically pick up flags for the next 2 seconds
Visuals
Add screenshake for psi-storm and psi-shockwave damage
Bots
Improve drone movement towards overseer targets casting siphon life
Fix bugs in drone movement and powerup fetching logic
Misc
Minor rendering optimizations
Small improvements to server stability
More from Pixelpusher
Other announcements
All events
In-game event
11 Sep 2026
v0.92.1
Client · Reduce stuttering and latency · Use higher resolution timers · Disable power throttling · Rendering optimizations
In-game event
13 Aug 2026
v0.91.0
Gameplay · Decrease drone radius by 10% · Capture the flag · Change controls for picking up flags · Overseers no longer pick up flags automatically · To pick up flags, press or hold the flag button · Gradually increase flag carrier burn damage during flag stalemates · Templar · Reduce psi-storm slow (+30% drag -> +22% drag) · Phantom · Remove blink cast range reduction in CTF mode · Slightly in…
Game update
19 Jul 2026
v0.90.0
Server · Add room codes for public games · No support for private games Misc · Scale team deathmatch required kills by number of players · Show lives remaining instead of kills in team deathmatch · Increase visibility of overseer fins · Minor rendering optimization · Increase duration of fade at end of psi-shockwave lifetime · So that you can activate it before it expries · Fix protanopia theme…