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Pixelpusher
Events
v0.90.0
Game update
v0.90.0
Pixelpusher
· published
19 Jul 2026, 12:06 UTC
· build
24282756
All events
Players around this date
Read on Steam
Server
Add room codes for public games
No support for private games
Misc
Scale team deathmatch required kills by number of players
Show lives remaining instead of kills in team deathmatch
Increase visibility of overseer fins
Minor rendering optimization
Increase duration of fade at end of psi-shockwave lifetime
So that you can activate it before it expries
Fix protanopia theme (colors of kill notifications and score)
Add UI options to hide controls and ping
More from Pixelpusher
Other announcements
All events
In-game event
11 Sep 2026
v0.92.1
Client · Reduce stuttering and latency · Use higher resolution timers · Disable power throttling · Rendering optimizations
In-game event
4 Sep 2026
v0.92.0
Gameplay · Capture the flag · Spawn team barriers around newly spawned base flags · Team deathmatch · Increase team lives per player (3 -> 4) · Guardian · Allow rescue beam targets to initiate the pull with a new “interact” keybinding Controls · Allow buffering of flag pickups · Pressing the flag button will now cause your overseer to automatically pick up flags for the next 2 seconds Visuals ·…
In-game event
13 Aug 2026
v0.91.0
Gameplay · Decrease drone radius by 10% · Capture the flag · Change controls for picking up flags · Overseers no longer pick up flags automatically · To pick up flags, press or hold the flag button · Gradually increase flag carrier burn damage during flag stalemates · Templar · Reduce psi-storm slow (+30% drag -> +22% drag) · Phantom · Remove blink cast range reduction in CTF mode · Slightly in…