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PixelpusherEventsv0.90.0
Game update

v0.90.0

Pixelpusher · published 19 Jul 2026, 12:06 UTC · build 24282756

All eventsPlayers around this dateRead on Steam

Server

  • Add room codes for public games
    • No support for private games

Misc

  • Scale team deathmatch required kills by number of players
  • Show lives remaining instead of kills in team deathmatch
  • Increase visibility of overseer fins
  • Minor rendering optimization
  • Increase duration of fade at end of psi-shockwave lifetime
    • So that you can activate it before it expries

  • Fix protanopia theme (colors of kill notifications and score)
  • Add UI options to hide controls and ping

More from Pixelpusher

Other announcements

All events
In-game event11 Sep 2026v0.92.1Client · Reduce stuttering and latency · Use higher resolution timers · Disable power throttling · Rendering optimizationsIn-game event4 Sep 2026v0.92.0Gameplay · Capture the flag · Spawn team barriers around newly spawned base flags · Team deathmatch · Increase team lives per player (3 -> 4) · Guardian · Allow rescue beam targets to initiate the pull with a new “interact” keybinding Controls · Allow buffering of flag pickups · Pressing the flag button will now cause your overseer to automatically pick up flags for the next 2 seconds Visuals ·…In-game event13 Aug 2026v0.91.0Gameplay · Decrease drone radius by 10% · Capture the flag · Change controls for picking up flags · Overseers no longer pick up flags automatically · To pick up flags, press or hold the flag button · Gradually increase flag carrier burn damage during flag stalemates · Templar · Reduce psi-storm slow (+30% drag -> +22% drag) · Phantom · Remove blink cast range reduction in CTF mode · Slightly in…