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Valor Mortis›Events›The Final Stretch - Development Update
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The Final Stretch - Development Update

Valor Mortis · published 4 days ago

All eventsPlayers around this dateRead on Steam

Greetings Soldiers,

We have returned from Köln, where we engaged in an arduous campaign to brave the hills of the Rhein region and the great Bavarian hordes of gamescom. Our Eternal Guard stood tall, inspiring faith in Emperor Napoleon, as we recruited hundreds of new soldiers to Valor Mortis.

We also unveiled a new look at the game unlike anything we’ve shown before. Our Story Trailer shows a glimpse at the narrative depth we are crafting in Valor Mortis. There aren’t many other survivors remaining, but each of them will play a pivotal role in determining William’s fate. Why can’t he remember his past? What is that beast in the sandy desert? Who is a friend and who is a foe? You’ll find all of these answers as you venture through the story of Valor Mortis on October 13.

Last chance to play the Demo

Finally, the Steam Demo will go offline next week on September 8. Since releasing the Demo in June, we’ve made huge improvements to the full version of the game based on your feedback. But that also means the Demo is no longer very representative of the quality and polish we’ll have in the full release. 


While the Demo levels are titled Chapter I and Chapter VII, they’re actually bespoke versions of those chapters that we recreated for Steam Next Fest. Therefore, it isn’t simple to implement the optimization improvements, finely tuned balancing, and bug fixes from the full game in the Demo version.

One of the most common criticisms we’ve seen about the Demo is that General Lothaire is too unforgiving at the end of Chapter I. We feel that this is partly because players have only spent about 30 minutes in the game when they reach the end of Chapter I to fight him. That’s a short time to become accustomed to the first-person combat system, which is unique in the soulslike genre. In the full game, General Lothaire is intended as the boss at the end of Chapter II. By that point, you’ll have spent more time with the mechanics and leveled up your character, making the difficulty curve much smoother. 

We are confident that the full game you’ll see on October 13 will be much better than what’s in the Demo, and we’re excited to show you how we’ve addressed your feedback!

More from Valor Mortis

Other announcements

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Community25 Aug 2026Valor Mortis - New Story TrailerGreetings Soldiers, We approach our game launch and the final campaign for the Emperor on October 13! Last year, we revealed Valor Mortis at gamescom Opening Night Live. Today, we just debuted our latest reveal, a new Story Trailer. As Napoleon's conquests halts in Eastern Europe, a plague spreads across the continent in its wake. This same dark affliction courses through William Dowsett's vein…Community19 Aug 2026GONE GOLD and a new trailer next weekGreetings Soldiers! We have exciting news about the final stages of development for Valor Mortis. We are just a few fortnights away from launch on October 13. Are you ready for the final assault on the fields of the Napoleonic Wars? The game has gone GOLD As of this week, Valor Mortis has gone Gold! This means that the version of the game for physical discs is ready for printing. While this doe…Community9 Aug 2026Responding to the biggest feedback from the DemoResponding to your Demo Feedback Greetings soldiers! The Emperor cares for each and every one of you. That is why he has tasked us with addressing the biggest points of feedback from the Valor Mortis Demo. The Game Director and Lead Designer took time to discuss what you liked and what you didn't like about it. This is an important junction as we continue improving the game ahead of our launch…